Changelog (18.08.2013):
- Encounter lockers now spawn items of all sorts: armors, weapons, ammunition, drugs, blueprints, resources and rare items. List of rare items below.
- Treasure Hunter now gives 25% more items from encounter containers (previously 15%),
- Changed amounts of stackable items spawned in encounter lockers to more reasonable values,
- Crafting Super Sledge now requires consuming a blueprint,
- Fixed car lockpicking due to changed maximum Lockpick skill value,
- Added Robes and Sand Robes to the crafting table (no profession required),
- Crafting Leather Jacket and Leather Helmet does not require profession,
- Added Oil Can as rare repair tool. Only one-use tool, it will always repair an item perfectly (without max condition loss),
- Perfect repair gives 250 experience points,
- Trisha (LA Blades) will now pay 40 caps per Junk, 50 caps per Electronic Part, 100 for Holodisk, 500 for Fuel Cell Controller,
- Fixed disarming of Anti-personnel mines,
- Added a new book: Tales of Junktown Jerky Trader. Costs 2500 caps, available @ Hub and Boneyard. Works as other books: each use increases Barter skill by 6 Skill Points. Up to 10 uses,
- Increased Hit the Gaps effect from -25% to -50% of target's armor's critical modifiers,
- Implants of various types available. Details about possible augmentations will be published later, expect a fat feature,
- Barter ground location added for safe player-to-player trading. Players cannot be injured or robbed there.
Weapon changes:
- Changed range of XL70E3 from 35 to 50 hexes for single shot and from 30 to 35 hexes for burst,
- Changed range of Assault Rifle and from 42 to 45 hexes for single shot,
- Increased burst of XL70E3 from 8 to 12 rounds,
- Changed ammo capacity for XL70E3 from 24 to 48 rounds,
- Changed minimum damage of Rocket Launcher from 49 to 65,
- Changed damage of Bozar from 35-50 to 45-55 for single shots,
- Changed Bozar magazine capacity from 20 to 15,
- Added burst mode for Bozar,
- Increased minimum damage of Improved Flamer from 70 to 100,
- Changed DR mod of 10mm AP ammo from -25 to -35,
- Changed DR mod of .223 ammo from -20 to -30,
- Changed Mega Power Fist's weapon perk from Penetrate to Knockback and damage type from Normal to Electric.
List of rare (more or less) items possible to be found in encounter lockers:
Oil Can, Anti-personnel mine, Hypo, Howitzer Shell, Fuzzy Painting, Necklace, Stealth Boy, Solar Scorcher, Louisville Slugger, Dice, Loaded Dice, Magic 8-Ball, Mirrored Shades, Flares (various colors), Brotherhood Combat Armor & Helmet, NCR Ranger Armor, Enclave Combat Armor & Helmet, 4.7mm Caseless ammunition, H&K G11E, 2mm EC ammunition, Ball Gag, Goggles.