Author Topic: FOnline: Reloaded  (Read 166146 times)

Re: FOnline: Reloaded
« Reply #225 on: August 22, 2013, 10:37:31 am »
Very nice start, good website (tables XD) and youtube channel with nice videos. Small suggestion for videos, add descriptions by programme (not in game).

Re: FOnline: Reloaded
« Reply #226 on: August 22, 2013, 02:23:37 pm »
Well yeah the website is a bit simple but I think it contains what's necessary. If anyone wants to make a better one, great - PM me here or on project's forum.

About the videos: yeah I told the same thing.. I guess new videos will be like that, but I'm not making these videos, so whatever.

Re: FOnline: Reloaded
« Reply #227 on: August 22, 2013, 04:03:24 pm »
there is nothing wrong in simplicity but the page itself is full of errors and design misconceptions, realization is quite embarrassing  8)
« Last Edit: August 22, 2013, 04:05:12 pm by ISn2 »

Re: FOnline: Reloaded
« Reply #228 on: August 22, 2013, 06:19:53 pm »
What About the tents? Are you going to use the old tent sytem or the new one?

Re: FOnline: Reloaded
« Reply #229 on: August 22, 2013, 06:28:22 pm »
Of course the new one (that with 10 tents possible, tent maps etc.)

Re: FOnline: Reloaded
« Reply #230 on: August 22, 2013, 09:22:55 pm »
Ok! thats great! ;D But will it remain forever or will it disapear if not visited?

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded
« Reply #231 on: August 22, 2013, 11:57:34 pm »
If im not wrong it will disappear after some time but if players will want it, the timer can be boosted.
I think it is 7 real days right now.
FOnline: Reloaded - Post apocalyptic mmorpg

JovankaB

  • Guest
Re: FOnline: Reloaded
« Reply #232 on: August 23, 2013, 09:01:35 am »
If im not wrong it will disappear after some time but if players will want it, the timer can be boosted.
I think it is 7 real days right now.

Dunno how it's in Reloaded, but in 2238 tent garbaging was disabled some time ago.

I don't really know why would anyone want to enable it, 2238 was running fine without it.
« Last Edit: August 23, 2013, 09:05:47 am by b__B »

Re: FOnline: Reloaded
« Reply #233 on: August 23, 2013, 09:30:33 am »
Yeah, tents do not disappear.

Re: FOnline: Reloaded
« Reply #234 on: August 23, 2013, 12:51:45 pm »
Yeah, tents do not disappear.

Awesome!  :D

Re: FOnline: Reloaded
« Reply #235 on: August 23, 2013, 02:06:37 pm »
After removing bypass bursts,shouldn't be Big guns damage increased? Or how abou working fast shot like it used to be?...

Offline Perteks

  • It's made of vague and to do lists!
Re: FOnline: Reloaded
« Reply #236 on: August 23, 2013, 03:58:27 pm »
After removing bypass bursts,shouldn't be Big guns damage increased? Or how abou working fast shot like it used to be?...
Bypass was most problem with Gatlings it was insta kill or near death shoot.

Re: FOnline: Reloaded
« Reply #237 on: August 23, 2013, 07:52:43 pm »
After removing bypass bursts,shouldn't be Big guns damage increased? Or how abou working fast shot like it used to be?...
No, but you can craft (or buy from crafters) weapons with -AP cost or increased damage.

Re: FOnline: Reloaded
« Reply #238 on: August 27, 2013, 11:51:38 pm »
There is game client available to download now. Click here

Also, info about possible implants was added today. Click here

Remember that 1st session starts on 31st of August !

Offline Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
Re: FOnline: Reloaded
« Reply #239 on: August 28, 2013, 12:05:16 pm »
Its looking good Kilgore! :D
Founder of Fallout Online Australia