- ~suicide should work even if you're in full health.
- Shouting should be unnerfed (if I shout, it should be heard all over the map, not just within ~50 hexes).
- The medical terminal needs to make its way back to Vault City; guards need to be spawned inside the Vault.
- All trees should be cuttable.
- The annoying persistent level indicator serves no purpose and should be removed.
- Fiber plants should appear more frequently and they should have the "always visible" property.
- Ridiculous drug recipes should be changed back to normal:
Super stimpaks should be 1 empty hypo + 2 x broc + 2 x xander + 2 x bio gel.
Mentats should be 1 chemical component + 8 x fruit.
Jet should be 1 x empty canister + 4 x brahmin shit.
Buffout should be 1 chemical component + 10 x meat jerky.
These will be considered. Recipes could use some changes.
- Old repair system should be brought back.
I've already said it will be reworked. Old system with few adjustments to preserve item sink (and no, you won't need an item of the same type to repair another item).
- Radios sold in stores/dropped in encos should be set to channel 0 by default and have both broadcast and reception turned on; NPCs should not loot radios off corpses.
No because it's annoying when you have to turn reception off because of 999 radios spamming yadda-yadda on channel 0.
- Blueprints should be removed from the game; professions should have 3 levels again.
No because it's currently okay and if it is not then it will be changed. I mean: 2 profession levels and blueprints in shops.
- Predators entering random encounters need to be removed from the game.
No because they are not a problem.
- Lockers should have a chance of spawning in any city ruins map, not just in random encounters with enemies in them, and the limit of one locker per encounter should be removed.
Might be reworked later, other things have higher priority (as repair, dungeons etc.). They are not so important now since traders sell blueprints.
- Critical hit tables should be made public.
2238 is open source, no idea what you talking about.
- Locks that are crafted should have a chance of being better than average same as armors and weapons (unique locks should be unlockpickable).
Only armors and weapons have a chance of "being better". Unlockpickable locks - big no.
- Unique armors and weapons should have a chance of getting the (new) weapon perk "Indestructible" (condition 101/100).
Very unlikely. After a while all would use only these.
- Leveling up past level x (where "x" is a high number, I'd suggest 50) should give more than just skill points (high-level bonuses might include: bonus hit points, action points, healing rate, damage/rad/poison resistance, a new default skin, etc. - the possibilities are endless).
Bonus hit points, action points and damage resistance? Are you crazy? There is only soft level cap, after a while some people would have 95 damage res, 20-30 action points (or more?) and 300-500 or more Hit points. Kelin explained why it's stupid.
As was mentioned already, there will be special implants to improve any character in a limited degree (hit points / resistances / SPECIAL).
About that fast relog talk:
It's funny when I read stories about 10, 15 or 20 "waves" of alts used in battle. Never seen something like this, the most was maybe 4-6, and making such number of chars is quite typical because people get bored with one char at max lvl. I mean, maybe in 1 vs 1 you can use 20 characters, but not in any organised fight and it's the reality. Only few guys had so many chars, so what? One guy will win against an army? Give him even 500 characters and he won't. Stories about gangs using 10-15 "waves of alts" came from few forum loudmouth ragemen and couldn't even be taken seriously..
Also, if you want to disable fast relog, you will also need to cripple multi logs.
Ever heard about having 2 or 3 computers? Ever heard about VPN?
Now imagine that a team of people will use it. The resulting butthurt would be apocalyptic.
While fast relog has some disadvantages, especially when it *WAS* difficult/timeconsuming to get proper stuff for PvP, it has also some advantages as for example longer and less predictable fights. You can't deny it, been there, done that.
Conclusion: I'm not doing anything against fastrelogs/multilogs besides adding and improving one-character features. On TLAmk2 they have fastrelog and multilog allowed and guess what? No one gives a fuck..