Oh, and you care for 2238 so dearly? Where would it be without your ranting, Boat? What a contribution! Go on, amuse me with your reply!
I find it hilarious that you won't even bother with discussing facts and using logical argumentation... but then again you'd have to stop patting the devs on their backs to do that, so I sort of understand that your position is pretty difficult right now. Doesn't mean you have to resort to low-level trolling though.
Besides, I remember being told by Solar that my contribution actually made a difference, but that's really beside the point as you're basically acting like an asshole because I dared to discuss the game without sugar-coating it on a General Game Discussion board. Jesus Christ, how ridiculous can you people get.
Fonline can definitely be called a beta game. The game changes a lot with every update, even important aspects of the game, trying to balance/fix gameplay features, this is obviously what a beta is about. The very early phases of test are called Alpha, and those are mostly closed (even though there are open and closed alphas, as there are open and closed betas and we're in Open Beta).
If the game is a beta, please answer the following:
- what gameplay features were they trying to balance;
- why was there a major redesign of SPECIAL and armors (I guess that's what a normal dev would call an expansion pack);
- what were the goals of this beta, particularly in terms of its completion;
- why did it last 4 years?
You can't answer any of these questions in a satisfactory manner, so basically calling this game a beta is a delusion, which is bad because it makes it significantly easier for the devs to experiment with ridiculous mechanics that have simply driven people away.
I, particularly, wouldn't mind a Wipe. Even if I had stuff, I'm not te one who gets attached to stuff (especially virtual, in-game stuff). I'd rather have a better server.
How exactly would it be better and how does your opinion relate to my argument? I didn't say that everyone would leave, I said there'd be people leaving after the wipe and I've explained why do I think so. It's hard discussing shit when the other side doesn't even bother with reading the arguments of the person they "disagree" with.
But if there are barely 50-100 players right now (in peaks), imagine after wipe?
The wipe would cause yet another ragequit and I already explained why. This is
not going to go like the previous wipes, because there's no PvP community to boost the numbers. You had this thing happen on a smaller scale at the beginning of this session, as a number of people left because setting up your logistics was too hard. It's not going to get any easier with less people playing on your team, so a wipe without making everything easy to get will simply prove detrimental to the health of the game.
You guys have left and want the game to be in ruins, this is pointless.
If we wanted the game to be in ruins, we'd just stfu and gtfo and watch the ship sink from a safe distance.
Go play your freaking russian server, TLA or something. Wipe hasn't done much good until now and it probably won't.
Now you're just contradicting yourself and to make it worse you add TLA into the equation. The only way in which TLA is relevant to this stuff is that the people who quit are making TLA their home server and right now
every single mistake is going to prove more costly as you won't be getting those guys back. Your answer to that problem is to do something reckless and dangerous, but whatever, I've almost lost hope this is going to end well anyway.
Most people that left never wanted fonline:2238 in the first place, they just played it because it was the only option they knew or the closer. These guys always wanted PvP, Mass PvP and EASY PVP, no Roleplay aspects, no PvE aspects, and no other aspects at all. They just want some PvP with the Fallout 2 engine (and they got it in their russian server).
PvP is the only thing that 2238 does better than TLA, I don't know where the hell are you getting your ideas about that server from but I'd suggest playing it for a few hours before making more comments like this one. Besides you basically just claimed that most of the regulars who used to play on 2238 didn't really like 2238 to begin with. That's like... wow dude, I don't even know what to say.
Devs are constantly working in the game and I don't know what's behind their changes, probably players plus their own common sense. What most players want is not what's the best for the game,
Wait, so the devs are making the game for the players, but what players want is not what's the best for the game? What'd be best for the game than? 20 players in peak hours? You aren't making any sense.
they're not making PROFIT from this game, it's FREE, so they might as well just do whatever they want.
First of all, their profits and losses are their own business and I see no reason for any player to care about that. And yeah, they're free to do whatever they want just like any other devteam/company is free to do whatever the hell it wants, it doesn't change the fact that
it will have to face the consequences of its mistakes. Making the game free doesn't change the fact that when you fuck up, you get burned.
They could've been just listening to the suggestions they think or believe it's the best/closest to the final product they want and that's that. If you want YOUR changes to be implemented in the game, well, try getting some unanimity for a change. The FOn:2238 community isn't unanimous about anything. Whichever side the devs pick, the other side will always be upset.
If 60% of the server population flipping them the bird and leaving isn't a convincingly unanimous response, than I don't know what is.
So they can't do anything for you, if you didn't like the changes, you have several options: play another server, wait for other changes that please you, or just keep playing and whining.
It's not and never was about me, you or anyone else because we all have a crapload of cool games to play and 2238 isn't really the special snowflake some people have been led to think it is. The issue here is the dropping player count, which is, you know, rather troublesome for any multiplayer platform. So yeah, the devs can make the autistic Mad Max adventure of their dreams anytime they want, but if there's no people left to play it by the time they're done, than there's no escaping the fact that they objectively messed something up - especially since it used to be pretty popular back in the day.