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Idling system.

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JovankaB:

--- Quote from: T-888 on February 19, 2013, 12:34:23 am ---I can't? But why I shouldn't, huh?
--- End quote ---

Because it promotes swarms who are always ready but not in the game (so basically perfectly safe) at the cost of people who are in the game and doing something in unguarded towns. If your character is in the state of readiness to attack and squash people in a few seconds, then you should be in the game IMO (and ideally in a place that isn't safe too) not in unreachable plane of voice speak.

T-888:
It is like this feeling that I have all the cards in my hand, but I'm unable to show you the right combination, or you are just unwilling to yield no matter what, I'm sorry I have to use such an arrogant choice of words, but it sounds like it seems.

I notice that I have to express the same thing what I have already said and I had heard you the first time making such statement and me giving you a reply.


--- Quote from: T-888 on February 18, 2013, 10:56:39 am ---... large "swarms" is a part of all politics that happen between factions in or out of the game, alliances even out sooner or later and they go with the flow of the game and anything that restricts the player in that regard is bad. You said it yourself, you want to keep the game's freedom, well guess what this is not exactly the right way.

--- End quote ---

Your statement is wrong at the very core of itself and not only that it is completely ineffective to the purpose you intend for it work, simply because it doesn't work like you think it should, so it will simply stay as an annoyance, because it will not achieve the desired goal.

https://i.imgur.com/ruyYLTL.jpg


--- Quote from: T-888 on February 18, 2013, 10:56:39 am ---Then again I heard someone saying that it is a positive effect that players are encouraged to be inside the city, but it is no different then being susceptible to any of kind of hostility you might encounter on world map, it will simply stay as an annoyance unfortunately.

--- End quote ---

Players get used to that annoyance, but it is not about getting used to it ... wait I see this is going to go to another circle, so the fourth time I believe in this topic.


--- Quote from: T-888 on February 18, 2013, 02:47:32 pm ---It's not about organization, people get used to it or at least will, but it doesn't make it less true that such an annoyance could be relaxed.

Don't miss the point please, this system is obviously a great improvement in multiple aspects with its own flaws.

--- End quote ---


--- Quote from: JovankaB on February 19, 2013, 12:41:10 am ---If your character is in the state of readiness to attack and squash people in a few seconds, then you should be in the game IMO (and ideally in a place that isn't safe too) not in unreachable plane of voice speak.

--- End quote ---

There is sadly nothing to be in for the game for a lot of players than to just jump in and check for action, I've explained this already, by the way you fail to deliver us features that would attract the players to more active game play.


--- Quote from: Wipe on February 15, 2013, 04:59:52 pm ---Before you or anyone else will say it - yes, we sux in providing such content currently :S As you hit the right buttons

--- End quote ---

I still believe I push the right buttons.


Does it show a full house or only a pair? I've got loads of cards in either case, I'm seeking for compromise and understanding here, don't get me wrong.

JovankaB:
I will try the last time.

1. People logged off can't be scouted and are perfectly safe, although they could jump at you in a matter of seconds.
2. People logged off shouldn't be promoted over those who are in the game.

I can't really help you if you don't understand such simple things.
Can't break it into more simple sentences, sorry.

T-888:

--- Quote from: JovankaB on February 19, 2013, 01:15:02 am ---1. People logged off can't be scouted and are perfectly safe, although they could jump at you in a matter of seconds.

--- End quote ---

So, that is an abuse that I am away in the university and I cannot play right away when I go home, because you want to fix .. uh me?

Players have played very much to make bases, make characters, logistics and made due to all sort of related organization problems throughout this session in order to be ready and just jump in the game and play whenever they feel like. There is effort below it, nobody should do anything else. No other game restricts one's ability to play once he has entered the game, don't then tell me that I am not restricted, because some part of the game is and don't ignore the larger principle like a lot of things you ignore, so you boil down to simple things that what you are more familiar with to just uphold your own sense of truth.

I don't understand why you don't understand the simple things, like why are you ignoring the vote itself and all other players that share similar opinion or simply is against the current system.


--- Quote from: JovankaB on February 19, 2013, 01:15:02 am ---2. People logged off shouldn't be promoted over those who are in the game, in unsafe places (risking and visible).

--- End quote ---

They aren't promoted, what difference does it make while I'm inside the game prior or I just jump in as soon as I open the client, the difference is many players don't have a reason to stay in the game and it is yet another unnecessary restriction for players to deal with once they jump in it, like they would do in any other game to be honest.

This is just again you over against everyone else and your word is law how we should play the game, well guess what, it should be the other way around if you truly want to improve the game and make it a player friendly environment. New players suffer from your system the most and you don't give a fuck about them and you don't give a fuck about long time playing players that to whom you should really listen once in a while.

Point still stays, initial idling timer is not unnecessary, ineffective and simply an annoyance that should be removed, the vote speaks for itself just like I do for myself.

avv:

--- Quote from: T-888 on February 19, 2013, 01:37:13 am ---Players have played very much to make bases, make characters, logistics and made due to all sort of related organization problems throughout this session in order to be ready and just jump in the game and play whenever they feel like.
--- End quote ---

So what? I think your success should be dependent on what you do inside town rather than how much you prepare. Excessive preparedness just benefits turbofarmers with too much time. Besides those cars and bases will always be useful, idling or not.


--- Quote --- There is effort below it, nobody should do anything else. No other game restricts one's ability to play once he has entered the game,
--- End quote ---

Other games don't have worldmap. Because of worldmap and the way it works we can't have nice things.


--- Quote ---They aren't promoted, what difference does it make while I'm inside the game prior or I just jump in as soon as I open the client, the difference is many players don't have a reason to stay in the game and it is yet another unnecessary restriction for players to deal with once they jump in it, like they would do in any other game to be honest.
--- End quote ---

But it's just 2 minutes. The enemies aren't going anywhere and if they are, then is it a big deal to lure them out?


--- Quote ---New players suffer from your system the most and you don't give a fuck about them and you don't give a fuck about long time playing players that to whom you should really listen once in a while.
--- End quote ---

Actually new players take things as granted and adapt. Our previous waves were 10 times worse against new players than anything idle has to offer.

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