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Author Topic: This new system realy reminds me a little bit old 'parle?' feature  (Read 14117 times)

Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #15 on: February 18, 2013, 01:59:43 pm »

Ready channel for people who have gotten rid of their idle timer and there shouldn't be any organization fuck ups.
I don't think it solves all organization fuck ups, already experienced me or someone else having troubles with forced encounters during spawning basically you can't avoid it. I'm not saying it's a bad feature, in fact I like it a lot, but I would rather prefer to stay inside than on WM.
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avv

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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #16 on: February 18, 2013, 02:42:23 pm »

I don't think it solves all organization fuck ups, already experienced me or someone else having troubles with forced encounters during spawning basically you can't avoid it. I'm not saying it's a bad feature, in fact I like it a lot, but I would rather prefer to stay inside than on WM.

Yes that can randomly happen. But guess why? Because people stay over the worldmap of the target location and spam previews.
If someone gets an encounter during spawning countdown, then admittedly that sucks. But on the other hand it's still because of the old strategies: spawn at crucial moment from worldmap and hit an unsuspecting enemy.
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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #17 on: February 18, 2013, 02:47:32 pm »

It's not about organization, people get used to it or at least will, but it doesn't make it less true that such an annoyance could be relaxed.

Don't miss the point please, this system is obviously a great improvement in multiple aspects with its own flaws.
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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #18 on: February 18, 2013, 02:53:33 pm »

tl;dr : The other alternative would be going back to fastrelog or scrap that and have a 3 minute "idle on login screen" again. Sounds better ?
At least give it a try for some time, maybe you just need to get used to it.
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Tomowolf

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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #19 on: February 18, 2013, 02:54:33 pm »

I see only now "pr0" pivipi players crying that they cannot use all of their 1482753 pvp alts, and now want change back, because "THEY" want that, not looking for other casual or normal players.
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dskpnk

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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #20 on: February 18, 2013, 03:46:08 pm »

Personaly i think this new system is a fail, personal example, i am standing on TS, while crafting, or farming, or just trolling forum. My PVP char are stuffed, and rdy for action (cause i am pretty maniac and organized) and a timer starts.

I take my car and it take me something like 15s to get rdy, rdy ? Holly shit idler.... Ok i wait 3min, Holly shit internet problem, conection drop, ok reconect and fucking 3 min more, ok fine we are rdy to enter, holly shit a friend wan't to join, ok waiting 3min for he gets rdy ! Everybody is rdy ? Ok enter, shit crashdump/or new freeze since update, damn i am in fight, my mates are fighting, and i got 3min again (i am trying to play since 12min now, 3 min of tc timer left  :o).

Ok so we are fighting, a TC in Fonline now is something like 5min of PVP, ok no alt the fight is finished... Go back to base, restuff, idler (5min) nobody in town anymore, Fonline playing is over, i spend 12min waiting, and fight 5min...

So lets switch to my crafter (i am still well organized and get a base near mariposa) damn i still have to fucking wait 3min WM, ok i enter i craft => 3 min, finish, i waited 3min to 3 min craft.

I wan't to farm ? Damn i still organized and my PVP is rdy but i need to wait 3 min again, ok farming, bastard NPC with m60 makes me 350 dmg for 30hex, hell yeah 3min again !

So fun ratio in TC is 0.4, fun ratio in craft 0 (yes i know crafting never been fun)

Waves of alts were just fun, Fonline is something like playing Fo2 with friends, i have my little collection of characters cause fallout is a relic and it's the kind of things we like to collection. My faction is organized and i have enought stuff for 3 mounth in 2 weeks, the only thing i have to do is stealing stimpacks... PVP is the only feature of this game, nothing for RP, no quests for loners, but holly shit PVP is even more boring than before !

Waves of alt make some fun 1hour fights, even if some players are no able to reach lvl 24 with 3 characters (i am still organized and lvling to 24 takes me something like 3-4 hours, let's say 6-8 hours for a noob). Damn i have one alt (done about 8 mounth ago), i played for 4 years and i have already done all quests more than 20 times (ho yes new lvl 2 char quest, 5 min and done). So my PVP is over, my crafter is over, and i don't need to craft.. what can i do ? Stand in NCR ?

Alt is just an excuse for ragequiter to ragequit involving something else than cowardnest, the problem in Fonline 2238 is that u have nothing more to do exept PVP, and now PVP is holly shit short and boring. Stop trying to change things in PVP, session started 1 years ago, players who have no alt ? Impossible, there is nothing interesting exept trying new builds !

Makes quest and feature for RP and economy and loners, let's hardcore gamers (someone playing fonline is casual player ? i don't think) be hardcore and have hardcore TC !

Personaly this idling timer can only be good if u come back to hold toilet camping TC, i played for 4 year, and it's the first time i found the game rly boring !
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JovankaB

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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #21 on: February 18, 2013, 03:55:14 pm »

Personaly i think this new system is a fail (...)

I see no reason why you should be "combat ready" in one second with your PvP ape if you play
with another character. Personally it's basically a way to cheat for me. It was supposed to be
a fucking MMORPG so play with a character of your choice more than 3 minutes and fast reloging
alts GTFO. Stay on a single character when you do PvP, and you won't get 2.5 minute Idling Timer
if you log off for a second and after each death you will have 5 min immunity from timer increase.
« Last Edit: February 18, 2013, 03:59:49 pm by JovankaB »
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dskpnk

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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #22 on: February 18, 2013, 04:00:29 pm »

Jovanka as u should now if u tryed this game, u can't use the same character to craft and to fight, or u just have shitty build, so let's consider i have only 2 characters, i am crafting and a timer start, should i go to TC with my crafter ?????  :o

My PVP is ready, stuffed and have a personal fast car ? What the problem, i am organized, should i become disorganized to play Fonline now ?

Ok i have a shitty craft/pvp build, i am in my base, crafting since 1 hour (we don't consider i don't need to craft) but this fucking idling still there cause it's no decreasing in base !

So now let's consider reality, i am just waiting to a timer to start, no need to craft, no need to farm, no quest to do, nothing more to do expet trolling on forum... My commander pokes me for TC, i log in, takes my car, and get rdy ! Wtf i have to let my game open 24/24 ?

+ This idling is a fucking anoying thing if u have bad internet, or bad computer, holly shit should i buy a 1000€ computer and a 200mg internet connectiong to play a 2d game !

Fonline MMORPG ? Ok, persistant world where u have nothing to do exept PVP !
« Last Edit: February 18, 2013, 04:10:08 pm by dskpnk »
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manero

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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #23 on: February 18, 2013, 04:08:01 pm »

Jovanka can't accept that her own concept suck balls. I would rather bring old 3 minutes CD than this idling bullshit.

JovankaB

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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #24 on: February 18, 2013, 04:08:32 pm »

Jovanka as u should now if u tryed this game, u can't use the same character to craft and to fight, or u just have shitty build, so let's consider i have only 2 characters, i am crafting and a timer start, should i go to TC with my crafter ?????

You logoff crafters, idlers, sneakers, taxis or whatever frigging alt you have logged in,
log in on PvP ape and after 150s you can enter any combat zone and any non-combat
zone right away. What's the problem here, beside that you guys need to change your
compulsive alting habits?
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dskpnk

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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #25 on: February 18, 2013, 04:12:45 pm »

Maybe try old TC system with idler ? And fix something to avoid toilet camping (if u don't move or make action during 2min, no more influence) + fix the bugs with influence not decreasing.

And the problem here is that waiting, waiting, waiting, always waiting....
« Last Edit: February 18, 2013, 04:33:36 pm by dskpnk »
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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #26 on: February 18, 2013, 04:18:11 pm »

You logoff crafters, idlers, sneakers, taxis or whatever frigging alt you have logged in,
log in on PvP ape and after 150s you can enter any combat zone and any non-combat
zone right away. What's the problem here, beside that you guys need to change your
compulsive alting habits?

http://fodev.net/forum/index.php/topic,28020.0.html

The timer isn't even needed, remove that annoyance as it doesn't serve any purpose.

It's when you say for yourself only 150 seconds, but when you have to count on 5-6 players, you can end up to 10 minutes just waiting simply for idler timer as everyone logs in, and that excluding time you need to prepare for any kind of activity. If it involves reaction time for some PvP, then it is even worse, what do you think were some robots sitting in our TS channel? As soon as PvP everyone logs in the same time or something and everyone is present?

Dumb shit to be honest, it just is unnecessary time we have to wait for literally nothing.

Just don't say we can't have some comfort because we are not 24/7 in the game with hardly 100 average players and there is literally nothing much to do for the average player, so don't tell us to be in game as some bad excuse, because for some there is not much else to do than jump in the game and play.

I see no reason why you should be "combat ready" in one second with your PvP

I don't understand how you don't understand that when I log into game, like any other game I want to play. I don't want to fucking wait more than I should, Fonline is already slow when it comes to organizing fights, even for smaller fights it can be annoying that 5 people wait another 5 minutes for two people to end their idling timer only because they didn't log in the same time.

No, it is absolutely and completely no.
« Last Edit: February 18, 2013, 04:31:23 pm by T-888 »
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dskpnk

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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #27 on: February 18, 2013, 04:43:40 pm »

"I see no reason why you should be "combat ready" in one second with your PvP"

Serious lack of content in the game, ok consider i have wasted some point to my PVP can craft, ok i have one alt ! This only alt need 5 hours to get lvl 24 (session started 1year ago), i don't need stuff, tryed all quest, i have nothing to do IG !

So i try to found something to do, so i build a base near every TC town, my PVP is ready, and i need 15s to be rdy over town ! Ok consider i am doing something (what ? I don't know) timer starts, i take my car in my well organized tent near NCR (cause if i have nothing to do i will do nothing but in NCR). Getting out NCR + travelling to TC base and take stuff in my car, i think 2min needed !

Personaly i think toilet TC can be tryed with this idler, cause TC never rly ends and u can wait and come back, cause now u need at least 10min to get rdy, enter for a 5 min fight, ok city taken, players go sleep !

So fast abuse to fast relog : Just dual log proxy ? Idler solves nothing for a 2013 computer able to run 10 clients and free proxy are everywhere !
« Last Edit: February 18, 2013, 04:45:34 pm by dskpnk »
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JovankaB

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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #28 on: February 18, 2013, 04:52:58 pm »

So fast abuse to fast relog : Just dual log proxy ? Idler solves nothing for a 2013 computer able to run 10 clients and free proxy are everywhere !

You would have to keep these 10 alts in unsafe places, preferably somewhere near the action
so good luck managing it. Either you are geared up and then you risk a lot or you are a bluesuit
and then you have to escape the town and gear yourself, so you don't get much more time this
way and you can get killed and then it's just better to stay on the same character if you die.
« Last Edit: February 18, 2013, 04:56:45 pm by JovankaB »
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maszrum

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Re: This new system realy reminds me a little bit old 'parle?' feature
« Reply #29 on: February 18, 2013, 04:53:13 pm »

dont get me wrong. im really happy that finally we dont need use alts in pvp but this entire system is a little complicated. making some problems. game should be pleasent and playable with player-friendly features. maybe you have right, we need some time to get use to it.. maybe but im still dont like it.. idling creates only difficulties
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