Other > News and Announcements

Changelog 31/12/12

<< < (8/22) > >>

-Max Payne-:
We can now use shotguns in pvp it's awesome!

S.T.A.L.K.E.R:
Soon it's gonna be bluesuits with high AC running around with HK Caws now, knocking everyone down :D

vedaras:

--- Quote from: jacky. on December 31, 2012, 03:58:56 am ---I saw few knock backs from shotguns and they are a little to strong. Even rocket has weaker effect. I like this feature but it need to polished

--- End quote ---

rocket launcher also has 40 hexes range, so i think shotguns knockback should have stronger effect if you want them to be used in battle, if they would have some weak shit effect, they just wouldnt be used in pvp just like they are now.
Also yeah, thank you devs, finally seems like a good update :)

Gimper:
Chests cannot be rotated. Just sayin.

T-888:
Excellent update.


--- Quote from: vedaras on December 31, 2012, 05:43:36 am ---so i think shotguns knockback should have stronger effect

--- End quote ---

My guess of balance for shotguns would be to increase their "armor piercing" capabilities by buffing their damage modifier to -15%, knock-back effect to work on full range with twice less efficiency keeping the 6 hex rule or each hex beyond that range to have flexible penalty to the chance to knock-back by decreasing it up to a minimum of 25% at maximum range for any type of shotgun. On top of that each knock-back could deplete the opponent of, for example, 1-2 action point/s, since it requires 5 action points to even shoot with bonus rate of fire, taking in consideration the range, damage output and since the knock-back itself rarely would allow a "lock-down" (unless target is in narrow spaces and is being hit against the wall, though that would mean that shotguns are just superior in close range combat, what wouldn't be a bad thing) as the target after the first hit would be out of reach in most cases and if not the chance to do a sub-sequent knock-back would be reduced in any of the given situations of how the knock-back could work as the target would be farther away.

Only after these kind of changes I imagine using shotguns effectively in various combat situations and the weapon type having some sort of special role and overall being somewhat viable.

Currently, okay that knock-back is cool, but 6 hexes are majorly impractical (I guess some guys will try to camp buildings now in some Reno, then feel the rest of the flaws I am mentioning here), damage output is pathetic and on top of that range is very limited, the weapon is just outclassed in every way by "conventional" arms and, for example, some frag grenades can do the job even better as they don't "teleport" the opponent away, but locks him down leaving him vulnerable.



--- Quote from: JovankaB on December 31, 2012, 04:09:35 am ---We will talk about unbalance when you will see in PvP more caws/pancors than RLs.

--- End quote ---

O lol, that's not going to happen, not even with the badass changes I suggest.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version