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Changelog 31/12/12

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sHoW.:
Good work with containers! I waiting for more good updates like this.

Johnnyrico:

--- Quote from: sHoW. on December 31, 2012, 07:13:11 am ---Good work with containers! I waiting for more good updates like this.

--- End quote ---

im waiting it ,too :)

Cyber Jesus:
Thanks for the lags, devs.

naossano:
Craftable container ???? :o :o :o
That's a dream that comes real.... Next changelog, NameColorizing will be back if thing keep as good.

Of course, to counter such a great feature, we lost one charm of followers.
They will now laught and drop names instead of defend their faction members. These mercenaries are now some selfish bitches.  At least, it logical with their mercenaries status. "We get pay by you, we don't care if your family get slauthered. It makes me sad, but i also understand the PVP abuse in TC. I hope a middle ground will be found between uncaring mercenaries and big armies of muties.
(is it possible to nerf features abuse instead of nerfing features?)

Also, i am not sure i had understand.
If the leader of follower log off, followers flee.
This feature also apply if followers are mining, protecting the base/tent or PXing rats in public locations ?
Or is it only when players appear in TC town ?

I hope i can still keep my slaves productive when i am not constantly watching them...

JovankaB:

--- Quote from: naossano on December 31, 2012, 11:01:23 am ---This feature also apply if followers are mining, protecting the base/tent or PXing rats in public locations ?
Or is it only when players appear in TC town ?

I hope i can still keep my slaves productive when i am not constantly watching them...
--- End quote ---

They don't flee if they stay in base/tent. Slave work could have been overlooked, need to test this.
I don't understand "XPing rats in public locations". You leave mercs in New Reno sewers or something?
Not sure if it should be possible to level up followers without you actually playing.

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