You know I'm not crying, I'm not bitching or something. It's obvious that everybody will do everything to be the best, that's ok. Hell I don't even like winning at all cost, zero challenge means zero fun (reminds me good old times under the most powerful TTTLA alliance before we split).
TC isn't fair, never was. I understand this. What I don't understand is that in this game the rich get richer and the poor get poorer constantly. Is this some variation of Minecraft? Who crafts more, wins? Who grinds more is better pvp player? So far it seems so.
What?
Winning at all cost is an challenge, at least should be. Especially for a faction like Hawks, no offense, but your constantly loosing in every fight, therefore the equipment drains away. It doesn't matter if you beat some wave of us or someone else, but if you can't fight to the end, you never get the loot. It has nothing to do with rich gangs getting richer, it is the fittest who get richer, those who pull out victories at fighting, there is so much loot in these large fights.
We were trying to think as a whole group, it never worked in our case. At the end there is always at least one person who destroys everything. We would end up 5 people that trust each other sharing one base but what for? We need everyone to be prepared, to have more waves, stuff. In our conditions it's nearly impossible.
It is very important, even if those are only 5 guys. I'd call it, actually we call it the core of team, it's the milestone of success, you can interpret that many ways, they need to be well prepared. Each faction has some sort of core, players whom has a higher impact on the outcome of the battle, those who bring in more than just one alt to fight with, those with whom you don't wish to fight without. That will include players who provide scouting, good leadership and extra utilities as mercenaries, C4 bombing, anything that puts them on top of the food chain.
It's a game, don't feel bad about "cheating" to achieve something, have fun.
If you can gather the most trustworthy players in one base, that is a start even if they are 5, then bases near each city to organize alts faster, to re-gear faster and have a place to drop the loot once you get it. The session goes on for a very long time, you don't need to be stuck at the computer screen for the rest of your life to do that, you just need to do something once in a while and in the end it's going to be great improvement. Otherwise the game is to harsh for you, richest get richer and etc. etc.
If you'd organize and compete, we'd love that.
And btw I think SoT had this "communism system" long time before you joined. It's very easy to join established system but come to our gang and try the same system - I'm telling you, it would be fail. Everything in this game is highly based on trust.
Need to be smart about it, it's doable. It also highly depends on what players you let in, get to know the players and play with them for a while before you let them, don't trust anyone on right away or lay faith on him completely once a while has passed, it's like giving a "fake base" of loot and telling the player it's our main and put something valuable there, but not too much and if you loose something it is going to be small price to pay for one less idiot of who you know to avoid. Those are just some random examples that comes in my mind, you must be creative to pull of this, also time is of importance. Can't expect to do something like that right away.