Yeah but you want to know why I don't use pf? because hth are throw away characters. Half the time they die before they get in range and it takes a lot of punches to kill someone. It's not worth the time invested to gear up and I don't have bases next to every town, not to mention hh is mainly used for pve. So long killing bos since you'll die when reloading/running out of ammo. Only reason unarmed is viable is because of HH, and due to whiners it no longer will be.
I just tested it with a character similar to your Zombies. Killed a 500 HP BoS in PA with one MPF.Yes, you might run out of ammo (if you get lucky you don't), but you can still manage to switch to 2nd hand and finish BoS off(tried that too, it's doable). Remember this is one of the strongest NPCs in the game, so what exactly do you expect?That you will just easily punch them with bare fists with no risk involved whatsoever?You can still farm them alone with a HH character, just not a bare handed one.
@MayckAre you sure about these calculations ? I remember times (I agree, it was quite a long time ago), when i received KO and because of full AP, I could get on my feet instantenously (thus, those numbers would be absolute substraction, not final value)
Fact is HH build with MPF is still not on par with a pvp build
What's your point? Minigun is the same thing with 1 hex, strategy is wait for guy to drain ap and 1 hex him. As you said pure damage can't counter unless they make hth capable of 300 dmg crits, this is why ac and chain stuns exist.
The point is that you will never have the same options as ranged gunner as unarmed. And these option's cant be replaced with a mechanical buff.
ST roll maluses for heavy handers will ruin such build.
A heavy HH should be almost unbeatable at hand-to-hand range
Which is one more reason not to ruin the few options hand-to-hand chars currently have.