fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 06:25:54 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3 4

Author Topic: Knock outs  (Read 10171 times)

Re: Knock outs
« Reply #15 on: September 30, 2012, 07:22:10 pm »

I am just amazed that you can whine about such small things, oh no your troll character needs equipment now. ;D

FR are apples you don't even understand in comparison to your troll campaign witch are oranges.
Logged

JovankaB

  • Guest
Re: Knock outs
« Reply #16 on: September 30, 2012, 07:48:40 pm »

Roachor remember with PF and especially MPF you do a lot more damage, so it's just a couple punches to kill someone.
It's not a big problem to buy a MPF blueprint I think.
« Last Edit: September 30, 2012, 07:52:07 pm by JovankaB »
Logged
Re: Knock outs
« Reply #17 on: September 30, 2012, 08:05:21 pm »

Yeah but you want to know why I don't use pf? because hth are throw away characters. Half the time they die before they get in range and it takes a lot of punches to kill someone. It's not worth the time invested to gear up and I don't have bases next to every town, not to mention hh is mainly used for pve. So long killing bos since you'll die when reloading/running out of ammo. Only reason unarmed is viable is because of HH, and due to whiners it no longer will be.
Logged
 
Re: Knock outs
« Reply #18 on: September 30, 2012, 08:18:10 pm »

Viable? You mistaken something, it's never been viable, only annoying for some.

Throw away characters without gear should be minimized as much as possible, they bring nothing to game play.
Logged

JovankaB

  • Guest
Re: Knock outs
« Reply #19 on: September 30, 2012, 09:15:18 pm »

Yeah but you want to know why I don't use pf? because hth are throw away characters. Half the time they die before they get in range and it takes a lot of punches to kill someone. It's not worth the time invested to gear up and I don't have bases next to every town, not to mention hh is mainly used for pve. So long killing bos since you'll die when reloading/running out of ammo. Only reason unarmed is viable is because of HH, and due to whiners it no longer will be.

I just tested it with a character similar to your Zombies. Killed a 500 HP BoS in PA with one MPF.
Yes, you might run out of ammo (if you get lucky you don't), but you can still manage to switch to 2nd hand and finish BoS off
(tried that too, it's doable). Remember this is one of the strongest NPCs in the game, so what exactly do you expect?
That you will just easily punch them with bare fists with no risk involved whatsoever?

You can still farm them alone with a HH character, just not a bare handed one.
« Last Edit: September 30, 2012, 10:42:19 pm by JovankaB »
Logged

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Knock outs
« Reply #20 on: October 01, 2012, 03:08:50 pm »

@Mayck
Are you sure about these calculations ? I remember times (I agree, it was quite a long time ago), when i received KO and because of full AP, I could get on my feet instantenously (thus, those numbers would be absolute substraction, not final value)
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Knock outs
« Reply #21 on: October 01, 2012, 03:24:45 pm »

I just tested it with a character similar to your Zombies. Killed a 500 HP BoS in PA with one MPF.
Yes, you might run out of ammo (if you get lucky you don't), but you can still manage to switch to 2nd hand and finish BoS off
(tried that too, it's doable). Remember this is one of the strongest NPCs in the game, so what exactly do you expect?
That you will just easily punch them with bare fists with no risk involved whatsoever?

You can still farm them alone with a HH character, just not a bare handed one.

The whole point of unarmed characters is they don't have to be armed, sure its fun for you just spawning items but honestly go get a mpf and see how long it takes. HH are already weak due to low damage (unless you have fast shot im talking 3dmg punches vs ca) and since hh builds are so special heavy you cant have luck, which means enjoy dropping your powerfist. I use spiked knuckles mainly because i can craft one on the spot from scienced guns if I get lucky dismantling and can re-equip relatively quickly. SEC is one of the most annoying ammo types in the game to get other than 7.62 and is only farmable far from populated areas, hell I have mfc just piling up and sec is scarce. Fact is HH build with MPF is still not on par with a pvp build and pvp builds are way easier to equip.
Logged
 

Mayck

  • Rotator
  • ...shhhh...
  • Offline
Re: Knock outs
« Reply #22 on: October 01, 2012, 03:33:57 pm »

@Mayck
Are you sure about these calculations ? I remember times (I agree, it was quite a long time ago), when i received KO and because of full AP, I could get on my feet instantenously (thus, those numbers would be absolute substraction, not final value)
Yep I am sure... The substraction was here sometime ago. What we have now is (in)convinient side-effect of cancelling the chaining of the KOs (back then AP could be substracted to very high negative values).
Logged

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Knock outs
« Reply #23 on: October 01, 2012, 03:42:29 pm »

Seriously, who makes these ridiculous changes ? If you ask me, KOs should be only -MaxAP.
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

avv

  • Offline
Re: Knock outs
« Reply #24 on: October 01, 2012, 04:08:28 pm »

Fact is HH build with MPF is still not on par with a pvp build

And won't be. Because unarmed can only do damage in onehex range it automatically has less options in combat. The more range, the more options in combat. But utilizing these options is up to the player and his personal skill set. So that trying to compensate the lack of options with raw numerical bonuses like pure damage can't work because skill and buffs can't fit the same scale.

You can't balance or make it fun a fighting style which only option to win is to get close. It's the most predictable strategy ever.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Knock outs
« Reply #25 on: October 01, 2012, 04:16:14 pm »

What's your point? Minigun is the same thing with 1 hex, strategy is wait for guy to drain ap and 1 hex him. As you said pure damage can't counter unless they make hth capable of 300 dmg crits, this is why ac and chain stuns exist.
Logged
 

avv

  • Offline
Re: Knock outs
« Reply #26 on: October 01, 2012, 05:28:33 pm »

What's your point? Minigun is the same thing with 1 hex, strategy is wait for guy to drain ap and 1 hex him. As you said pure damage can't counter unless they make hth capable of 300 dmg crits, this is why ac and chain stuns exist.

The point is that you will never have the same options as ranged gunner as unarmed. And these option's cant be replaced with a mechanical buff.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Knock outs
« Reply #27 on: October 01, 2012, 05:31:27 pm »

In other simple words, unarmed will never be just as effective as a ranged weapon and it shouldn't be.
Logged

AdolphbinStalin

  • Always late...
  • Offline
Re: Knock outs
« Reply #28 on: October 01, 2012, 09:15:38 pm »

ST roll maluses for heavy handers will ruin such build. A heavy HH should be almost unbeatable at hand-to-hand range (if he can get that close), HH as it currently is gives this option. I say don't put maluses on HH.



Quote
The point is that you will never have the same options as ranged gunner as unarmed. And these option's cant be replaced with a mechanical buff.
Which is one more reason not to ruin the few options hand-to-hand chars currently have.
« Last Edit: October 01, 2012, 09:27:08 pm by AdolphbinStalin »
Logged

avv

  • Offline
Re: Knock outs
« Reply #29 on: October 01, 2012, 09:59:15 pm »

ST roll maluses for heavy handers will ruin such build.

As a troll yes, which was the plan. Get gear and your build works normally.

Quote
A heavy HH should be almost unbeatable at hand-to-hand range

Not without gear.

Quote
Which is one more reason not to ruin the few options hand-to-hand chars currently have.

Auto knockdown isn't an option, it's a buff.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Pages: 1 [2] 3 4
 

Page created in 0.082 seconds with 27 queries.