Yeah, I meant FullAP not HP...
Erm i don't get you Jovanka, what's wrong with that formula?
If you have 10 maxAP its still 5 s to get them full like if you have 6 maxAP (Still 5 s to get them full)
Then its 5-15 s ko or 1 2/3-5 s ko with Quick recovery
I am not sure if the current formula is wrong it just penalizes you a bit more if you have more UnusedAP (not max AP)...
What I mean:
Let's assume that I have max 10AP
1) If i use up all my AP and i have 0 current AP and then get a knockout i will have my current AP set to -10 -- -30, thus having -10 -- -30 AP penalty
2) But if i didn't use up my AP and I have 10 current AP and get a knockout i will have my current AP set to -10 -- -30 too, thus getting larger -20 -- -40AP penalty
So my objections had nothing to do with the knouckout being same length for all players regardless of their maximum AP (that's completely fine)... but with the fact that it ignores player's current AP like he had none