Yes Balthasar, the team with most skill (teamwork, organization, coordination, execution, strategy) should win a fight not the team that has the most alts. As was previously mentioned in this thread, if there is a relog timer which only activates when your character dies then it will not be a problem to instantly switch through your crafters, taxis and what not so long as you don't die.
If you want endless waves of pvp fun you can go to a special place called hinkley where both teams have equal amount of alts or waves each round and you can play as much as you like there, it even saves you leveling up new characters and getting gear for them.
Original TC system was designed so that team A starts timer then another team comes along and kills enough of Team As players so that the timer will stop, simple as that.
Removing FR will bring sandboxie, and its even worst then FR.
I don't think you understand how to use sandboxie/fastrelog or how multilog detection worked last session. Maybe you didn't realise that no one was using waves of alts last session probably because you were "awaiting wipe". Just add trigger timer on death and problem is solved.
Honestly if there is a relog timer it just means there will be a 5 minute or so break between actions where teams can replan and it will make for a more fun and diverse pvp experience as compared to hinkley wave of alts.
It's understandable though that many of you have put in months to level up your many alts and get extra gear for them to this stage where you don't want all your work to become useless.