Total Members Voted: 97
... there isnt such a problem with an unarmoured guy with a powerfist being dangerous...
whole AC concept.
Lowering the frequency of jinxed is also good idea, I think you should also still have all the doding and hth perks available but lower their AC affects to +5 only or something. I just think 220-240 is just way too much. I think the cap should go back to 120 or maybe 150 with all perks taken, just rework the numbers in the dodging and hth evade perks.
Instead powerfist, put heavy handed here please.
Oh yeah i wanted to remind you, start off where you left, remember thinking about heavy handed being 50% chance to KD with 10 STR for unarmed(weaponless) and higher better chance to KD with unarmed weapons in usage, like mega power fist really granting 100% and power fist maybe some 85% like that, i remember reading this idea from your posts.
If you want to make enemies, try to change something.
...
What's been suggested on irc was tie in an AC drug, which seems reasonable to me. Perhaps 150 available normally, with 50 - 70 AC from the drug.
I also quite like the idea of the 5 hex limit, if you could time it so you got them in the 2->5 hex range when AC stops working and before in your face kicks in ... a little bit of micro
Any downsides from the drug? It has to have some or everyone will use it.
Original idea was that it would be connected to one of current AC perks, you would get AC bonus from the drug if you had the perk (or from the perk, if you ate the drug, w/e).
BG shouldn't be able to fire on anyone within 2 hex then since its a bulky and awkward weapon.