fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 11:47:54 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 19 20 [21] 22 23 ... 28

Author Topic: Changelog 19/07/2012  (Read 86438 times)

Re: Changelog 19/07/2012
« Reply #300 on: July 30, 2012, 11:33:26 pm »

Yeah, right. Maybe we should work on features that people are going to use, and enjoy...

Activities, i call them. Quests aren't included, those i just don't see as activities most of the time unless repeatable and rewarding to complete, most quests aren't made that way so you just complete them once or twice and get bored of them or they become some grind for early levels and just fast clicking through dialog options because you already know what the npc will tell you. Activities, like participating in some caravan system, where players go into out of the wastes and meet other players as their guarding their caravan, player interaction etc. etc. now that is an activity and that is something this game lacks. Sure players can go out in the wastes and "pretend" they have a caravan, that's never restricted and there's nothing wrong about that, but at what cost and risk ... hell some of the developers should do a caravan run of their own, stuff it full of stuff, be friendly to players, not shoot first, try to trade then observe the results how useless it's to try.

T-888, please stop being negative or bitching about being everything.

How about you go shove your head into a toilet? See, i can talk nonsense too.
« Last Edit: July 30, 2012, 11:38:42 pm by T-888 »
Logged

BenKain

  • Independent Developer
  • Offline
Re: Changelog 19/07/2012
« Reply #301 on: July 30, 2012, 11:56:03 pm »

Ben you are not right.

I can run you the full list here, Greenthumb. Just be aware, I'm not directing any of my animosity towards you, I find you friendly and fun.

Most of the other ways to produce caps are either painfully monotonous (like mind fuckingly so), like Slaving and BP hunting. The other ways are also boring as all hell, things like farming already mostly destroyed items, hunting geckos and spear-chuckers, and creating alts to run the tanker quest (which by the way, is actually kinda fun. why isn't it repeatable? Why aren't there more quests like it?)

In my opinion, the most fun you can have in an MMO such as this, is player interaction. I had that in spades as a trader and crafter, but apparently those things are not in the future for 2238. We only want to be able to shoot our fellow wastelanders...

And please don't anyone give me the "make moar alts" line. I don't have the personal time to level ten separate crafting alts and find the high tier BPs for all of them, and even if I did, I wouldn't waste my life like that.

I have been screaming out for something amusing to do in this game, and all that is happening is those things that drew me to the game in the first place are being pulled away.

@T-888; The Devs don't play this game... None of them have the time to do anything but log into NCR and kill everyone in-game, or make shit shoveling a "balanced feature". If someone where to be willing to have a fun RP-Like event, I'd love them forever, but I'm not holding my breathe.
Logged
Re: Changelog 19/07/2012
« Reply #302 on: July 31, 2012, 12:12:44 am »

Slave runs are the best source of caps and are fun.
Logged
 

DeputyDope

  • ǝdopʎʇndǝp
  • Offline
Re: Changelog 19/07/2012
« Reply #303 on: July 31, 2012, 12:59:32 am »

We only want to be able to shoot our fellow wastelanders...

shoot? in this era it's all about beating them to death.
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Changelog 19/07/2012
« Reply #304 on: July 31, 2012, 02:26:00 am »

Jovanka is on shit detail!  And she is ever so happy about it.
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: Changelog 19/07/2012
« Reply #305 on: July 31, 2012, 03:12:24 am »

Or you could craft to become rich.... Oh wait... Almost forgot...
Only way to make money now is TC and Shoveling....
Both are pretty shitty prospects....

What's keeping you from charging more for your goods?

If someone where to be willing to have a fun RP-Like event, I'd love them forever, but I'm not holding my breathe.

You should probably love Jovanka forever then.
Logged

BenKain

  • Independent Developer
  • Offline
Re: Changelog 19/07/2012
« Reply #306 on: July 31, 2012, 03:39:06 am »

What's keeping you from charging more for your goods?

Oh I have, but I quite simply can't keep up with the exploding demand, and am barely crafting enough to keep my faction running.

You should probably love Jovanka forever then.

I don't consider shoveling shit to be Roleplaying. Until we can get some affirmation that the Hub RP Project is going ahead as planed, I still only love Jovanka a little bit :P
Logged

falloutdude

  • just some canadian guy
  • Offline
Re: Changelog 19/07/2012
« Reply #307 on: July 31, 2012, 03:44:34 am »

Oh I have, but I quite simply can't keep up with the exploding demand, and am barely crafting enough to keep my faction running.

i know you said or someone said not to give the "make more alts" way of making more stuff but really make more alts and increase your output. devs fucked up crafting and you and everyone that crafts needs to make more alts to craft.
for example gr1m has made 4 new alts to craft stuff for pvp. he did not want to but its the only way he is going to keep up his stock of pvp equipment. i think you should do the same for your business. its not alot of work. you onlly need lvl 2-3 to get 100 repair/science and get profs. i know it sucks but you gotta do what you gotta do.
Logged
Roaming the waste again.

BenKain

  • Independent Developer
  • Offline
Re: Changelog 19/07/2012
« Reply #308 on: July 31, 2012, 03:52:39 am »

its not alot of work. you onlly need lvl 2-3 to get 100 repair/science and get profs. i know it sucks but you gotta do what you gotta do.

Like I said, I'd rather quit. I'm really not interested in mega-alting like most 2238 players. I think its quite simply, foolish. If the devs are going to continue to make alting a necessity, this is obliviously not my game. To bad most FOnline players are total cheese-fucks, or I'd just say we expand our employee base, but alas... 
Logged

JovankaB

  • Guest
Re: Changelog 19/07/2012
« Reply #309 on: July 31, 2012, 04:41:54 am »

You should probably love Jovanka forever then.

There is no reason to love because I didn't do anything except a promise which I didn't fulfill.
In the moment I'm more interested in fixing bugs than doing something for RPers. All I can say is sorry.

Until we can get some affirmation that the Hub RP Project is going ahead as planed

It's frozen and all I can say for sure now is that it will never happen in the same form as planned before.
It was planned from ground up as thing for active GM(s), for a developer it's just a waste of time to sit
in game and try to organize something. It would require me to involve all the time I have for FOnline.
When I got the idea I didn't know that I will have a chance to change the game in any other way.
« Last Edit: July 31, 2012, 05:05:57 am by JovankaB »
Logged
Re: Changelog 19/07/2012
« Reply #310 on: July 31, 2012, 05:06:38 am »

There is no reason to love because I didn't do anything except a promise which I didn't fulfill.

I can remember a spontaneous event on a stranded tanker. Seemed to be pretty RP to me. Don't sell yourself short.
Logged
Re: Changelog 19/07/2012
« Reply #311 on: July 31, 2012, 06:47:04 am »

I'm not a big fan of the Multi-alting thing either, I don't think it should be the answer to most of the problems in game.  Personally I feel the people that abuse the multi-alt thing to get what they want are causing their on problems anyhow, the game is too easy cause I can be 10 places at once, well try not having 10 alts?  Hell there is 1 single player that has most the hotel rooms in Junktown and The Hub, ONE player, and all just to camp Traveler spawn points.  God knows how many other alts they have so they can Take all the Travelers that finally spawn.  Wow that sounds like a fun play style... (sarcasm)  I know you can't do anything in game anymore with just 1 character, and that's true for many MP RPG's, but still I don't see the 'need' for a dozen alts.  I know that they can be helpful but if they're not directly needed, all they're really doing is detracting from your and everyone else' game play.  Just like Powerbuilds, you complain the game is too easy, well you made a character so one sided that all it can do is kill things and it excels at that, maybe that's why the game is too easy?  I mean the game is sorta built around a system that was originally designed to combine the need for combat with other things. 

The Dev's can only do so much with what they are building at a time, and really the players do a fair share of making the game unplayable by themselves.   

I'm with the others though if a million alts is the only way to continue playing I guess I'll have to wait for one of the other Fonlines.  BTW  Bring back the TAG perk and lower some of the skill requirements for things, that could really make things interesting.
Logged
City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13
Re: Changelog 19/07/2012
« Reply #312 on: July 31, 2012, 12:51:04 pm »

In the moment I'm more interested in fixing bugs than doing something for RPers.

Nice to hear, but what about intended changes that aren't done and would significantly improve game play experience for players, like heavy handed not being 100%, critical hits ignoring the 30% DR penalty whilst using fineese, armors not dropping damage resistances until 50% deterioration? Like Solar intended to do, i'm just curious and there are more things actually. Crafting CD? Is it going to be relaxed or removed, or nobody cares? AC cap?

I'd say any of these changes are more of a pressing matter to the player than let's say some graphical fix for some shelves, for me personally graphical/dialog/grammar/all sort of minor bug fixes could be done after a year, i wouldn't care much, those things just don't have almost any impact on my game play experience. I'm quite sure i'm not the only one.
« Last Edit: July 31, 2012, 01:09:11 pm by T-888 »
Logged

codave

  • Professional Noob Trainer
  • Offline
Re: Changelog 19/07/2012
« Reply #313 on: July 31, 2012, 11:41:03 pm »

Nobody whined yet about blueprints being easier to aquire. How come?

Ok, I'll whine about it now.



Fucking.  Bullshit.

DeputyDope

  • ǝdopʎʇndǝp
  • Offline
Re: Changelog 19/07/2012
« Reply #314 on: July 31, 2012, 11:51:58 pm »

Fucking.  Bullshit.

bullshit? come to think about it those brahmins shit alot.
Logged
Pages: 1 ... 19 20 [21] 22 23 ... 28
 

Page created in 0.066 seconds with 25 queries.