Author Topic: 3d models development  (Read 677361 times)

Offline pistacja

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Re: 3d models development
« Reply #1230 on: March 03, 2011, 06:57:09 pm »
It's fine, but you've probably sent me two copies of the same gun (normal Plasma Pistol), and I've forget to notice you about that... So, if you'll send me just ext.cap version, it would be ok.
Or, they just look the same (which isn't true)

I'll check that.. but it might be that it's one model one UV and two textures (let's call it a texture it's really just the inventory icon, no changes whatsoever).

Offline Graf

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Re: 3d models development
« Reply #1231 on: March 03, 2011, 07:01:25 pm »
Here is the result of the gauss rifle sadly it doesn't look good but maybe someone can give it a better texture

Here is a link to the obj and texture
Great model, but I can't open a texture for it. Could you please check if it's ok for you and reupload it?
ps. Fatman made my laugh :D Awesome model!
« Last Edit: March 03, 2011, 07:05:50 pm by Graf »

Re: 3d models development
« Reply #1232 on: March 04, 2011, 11:18:10 am »
You are right the material was missing here is a reup now it should be ok
Downlod link:
http://www.2shared.com/file/3yC5QJC6/Gaus_rifle_reup.html

A little about the weapons' uvs I played around with the pulse pistol too result are here (on the model I only changed some of the triangles to quads)


Downlod link:
http://www.2shared.com/file/3yC5QJC6/Gaus_rifle_reup.html
http://www.2shared.com/file/3hxNscyK/pulse.html

ps. Fatman made my laugh :D Awesome model!
Well the awesomeness of the model is thanks to Karpov after all I just modified the body proportions
also I left the uv map as it is so it should be possible to apply the ones that are made for the normal
hero critter.
About the naming I was hoping for a result like that.

Btw can someone up the base female in obj I would like to try out some stuff on her

Offline Graf

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Re: 3d models development
« Reply #1233 on: March 04, 2011, 02:50:39 pm »
You are right the material was missing here is a reup now it should be ok
Sorry, but it's still doesn't work... Maybe, it's because of the size? 12mb is a way too much for a texture.

Pulse pistol looks just great. I'll add you as the second author of this model to 3D graphics development tracker. But, could you please fix the following things on that model? They seem to be missing a texture.




P.S. You can ask Karpov in PM, if you want to get a female hero model, coz I didn't saw this model on a public access (for some reason)
« Last Edit: March 04, 2011, 02:58:20 pm by Graf »

Offline pistacja

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Re: 3d models development
« Reply #1234 on: March 04, 2011, 06:18:36 pm »
Making it the easy way:


I've used the icons again, I'll make the extended plasma pistol (it is missing, my screen was with the same model as the normal version) tomorrow and post a download link. 

Offline Gray

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Re: 3d models development
« Reply #1235 on: March 05, 2011, 06:31:19 am »
OK, the Bozar is almost finished. I've made it looking like a machine gun rather then sniper rifle.
Now it's draft-textured by standard VB weapon texture, but UV's are unwrapped already, so it's only a texture to be done. I'll do it if you will approve the mesh.


270 polys
« Last Edit: March 05, 2011, 06:36:35 am by Gray »

Offline Graf

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Re: 3d models development
« Reply #1236 on: March 05, 2011, 08:00:49 am »
The mesh is fine. Basically, Bozar is a replica of the Barret M107, with only slight differences (Bozar does have an extended fore-end, while Barret doesn't etc) so you can compare it:





Offline Gray

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Re: 3d models development
« Reply #1237 on: March 05, 2011, 11:29:37 am »
Yeah, I know that the Barret was a prototype. But the Barret is a rifle with all the consequences. I've changed a flash hider (actually it is an auto cannon flash hider :) ) expanded fore end (as you note) and widen the entire gun. The Barret is generally just a tube. The Bozar has a bar-like shape.

Offline pistacja

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Re: 3d models development
« Reply #1238 on: March 05, 2011, 12:46:38 pm »
Laser pistol, magneto laser pistol, plasma pistol (ext.), pancor jackhammer done. Or at least made. Maybe not the best of the best but until someone makes it better it will have to do.

http://www.sendspace.com/file/5kq7hq

The energy weapons textures are from icons, in gif format so that might need to be converted to png, tga, jpg, dds, whatever.

Gauss Pistol
LSW
Ripper
Vindicator
Still missing. I think the gauss pistol will need to be remade :/

Re: 3d models development
« Reply #1239 on: March 05, 2011, 05:07:12 pm »
I have textured LSW model tool, but Mr_Gazo want to do it, and I've given him a chance.
Thanks for giving me this chance.

I was quite busy but there is a LSW 3d model (Tris:231), texture make tomorrow.


Gray,
I think that it comes to model edge.
Here is the correction: http://fonline3d.ucoz.net/files/wakizashi-blade-3d-fixed.rar

Graf, you forget upload in wiki
« Last Edit: March 05, 2011, 05:15:57 pm by Mr_Gazo »
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Re: 3d models development
« Reply #1240 on: March 05, 2011, 10:33:31 pm »
A few days ago, i requested Mr. Karpov for a redhead.
As he seems quite busy, i modified the female "BobBrown" hair texture in red by myself. Here it is - should it be corrected, what do you think?

Edit: changed it to more "carrot" red.



« Last Edit: March 06, 2011, 12:19:02 am by Lizard »
Wasteland is a tricky business.

Offline Luther Blissett

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Re: 3d models development
« Reply #1241 on: March 05, 2011, 11:21:11 pm »
If it's meant to be like natural ginger hair, it needs to be a bit more orange and a bit less saturated, or a bit browner, darker and less saturated (depending on what shade of ginger). Either way it's a bit too fluorescent. If it's meant to be like red as in "dyed bright red" punk hair, then it's probably about right.

[edit, after edit above] I think it looks about right - though can't really tell until someone checks it in game. If it's a bit off, then it's probably only a quick tweak to correct it anyway. Nice one.
« Last Edit: March 06, 2011, 06:56:15 pm by Luther Blissett »

Offline Graf

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Re: 3d models development
« Reply #1242 on: March 06, 2011, 08:20:21 am »
Graf, you forget upload in wiki
Uploaded as a different model, because they are too different. Gray model has a lower polycount and a different texture (maybe you could optimize it a bit?)

Offline Gray

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Re: 3d models development
« Reply #1243 on: March 06, 2011, 09:34:16 am »
Uploaded as a different model, because they are too different. Gray model has a lower polycount and a different texture (maybe you could optimize it a bit?)
He did it already ;) it's my model, seems I've mixed up polycount with vertexcount. I never had enough patience to clean up a texture :)
You may use this one as a co-operative final version:
http://rapidshare.com/files/451169586/wakizashi-fixed.rar

101 tris

Re: 3d models development
« Reply #1244 on: March 07, 2011, 07:12:00 am »
Back again I wan't able solve the thing with the pulse pistol in the blend file the texture works as it should so I'm a bit lost there so I attached the blend file maybe someone can point out why the texture doesn't shows right, also the gaus rifle now have a smaller texture 12mb was really too much hope it will work now btw the rar contains the blend for that too.
http://www.2shared.com/file/olwrIEsO/weapons.html