The Bozar looks very nice. I didn't know it was based on the Barret, now I see why it was such a destructive weapon, a fully automatic .50 caliber....
And I like how you project the item icon into the model, a very interesting technique, it looks very good.
I'm converting the textures to 128px for the weapons and 256 for armors and characters. Maybe it could be even less for smaller objects, like stimpacs.
A few days ago, i requested Mr. Karpov for a redhead.
As he seems quite busy, i modified the female "BobBrown" hair texture in red by myself. Here it is - should it be corrected, what do you think?
Edit: changed it to more "carrot" red.
I added those colors to test different options. There are a lot of values for hair in the game, and I suspect I can add even more, so hair colors could be variated. The carrot red looks unnatural to me, maybe it should be a bit more like Tandi's sprite. By the way, I was not busy, I was ill, and I didn't read your message. Another thing, if you edited the texture, why don't you post a screenshot? brown hair is layer 157 value 46.