Author Topic: 3d models development  (Read 689991 times)

Offline skejwen

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3d models development
« on: March 09, 2010, 07:51:05 pm »


We hit first milestone - all weapon models are modelled, so now we are moving to the miscellaneous items, which will be visible in player's hands and on the ground. Current progress can be seen here:

http://www.fo2238.fodev.net/wiki/3d_graphics_development_tracker
http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker
http://www.fo2238.fodev.net/wiki/3d_miscellaneous_items_development_tracker

Criteria for the models are still the same as before:
- it must look similar to original one
- polygon count of model should be as low as possible (with item remaining recognizable)
- textures should have 128x128 px. size

This thread will be cleared sometime to keep it clean. Please don't post if its not unnecessary.

------------------------Thread archives------------------------

http://fodev.net/forum/index.php?topic=2559.0 (March 09, 2010 - March 18, 2010)
http://fodev.net/forum/index.php?topic=3088.0 (March 19, 2010 - April 1, 2010)
« Last Edit: May 26, 2011, 12:30:20 pm by Graf »
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Offline Sius

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Re: 3d models development
« Reply #1 on: April 06, 2010, 01:44:27 pm »
I hope some models from "need correction" group need just technical corrections since I find many of them pretty damn impressive.

Offline Haraldx

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Re: 3d models development
« Reply #2 on: April 06, 2010, 03:00:24 pm »
I guess Karpovs models are in ''waiting for correction'' becuase of the model huge poly count. True, they look amazing. But I don't get it, why isn't the dessert eagle accepted, some pistols have much higher poly count and have worse texture then. Maybe it is because the texture size is too big
« Last Edit: April 06, 2010, 03:07:09 pm by Haraldx »
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Re: 3d models development
« Reply #3 on: April 06, 2010, 03:03:05 pm »
Well, I have corrected some models. Still I don't know what should m60 look like - whatever is on the in-game picture does't resemble anything and is really ugly  :P. I'd suggest to replace the icon with the one from FoT.

Polycount more or less the same as it was, all the textures are 128x128 (it's ver low so the details are quite messed up, but it should look ok from in-game point of view):


http://img543.imageshack.us/img543/1829/pulsepistolpreviewnotex.png

http://img542.imageshack.us/img542/5859/pulsepistolpreview.png


http://img543.imageshack.us/img543/4572/m60previewnotexture.png

http://img543.imageshack.us/img543/3600/m60preview.png


http://img683.imageshack.us/img683/4443/bozarpreviewnotexture.png

http://img683.imageshack.us/img683/3777/bozarpreview.png


http://img683.imageshack.us/img683/7934/poncorpreviewnotexte.png

http://img683.imageshack.us/img683/7028/poncorpreviewo.png

Re: 3d models development
« Reply #4 on: April 06, 2010, 10:09:45 pm »
Sweet. Im gonna send you all the stuff needed tommorow, I just came back from my vacations... So sad :<

Offline bikkebakke

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Re: 3d models development
« Reply #5 on: April 06, 2010, 10:15:15 pm »
Oki then, I'll play with my stuff later (I already made a new holy handgrenade, the one I sent you was only a test to see how hard it was, I remade it. It doesnt have extruded faces, the silvery parts are textured right on.)
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Offline Izual

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Re: 3d models development
« Reply #6 on: April 06, 2010, 10:50:57 pm »
Imo the YK32 pistol's light in barrel is still looking wrong, maybe set it red ? It looks like a toy =(
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Offline skejwen

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Re: 3d models development
« Reply #7 on: April 06, 2010, 10:58:29 pm »
Great - I got some replies already - I'll answer tomorrow when I'll get back from work... (about 3pm)
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Re: 3d models development
« Reply #8 on: April 07, 2010, 07:48:57 am »
Here is my version of the Louisville Slugger. 8)
[Tris:110 Texture:64x128]

« Last Edit: April 07, 2010, 07:51:53 am by Mr_Gazo »
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Offline Haraldx

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Re: 3d models development
« Reply #9 on: April 07, 2010, 02:29:28 pm »
Imo the YK32 pistol's light in barrel is still looking wrong, maybe set it red ? It looks like a toy =(
I agree
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Re: 3d models development
« Reply #10 on: April 07, 2010, 02:31:36 pm »
I'm quite busy at the moment and have absolutely no time to work on my models. I've sent one of them already, but the rest still needs polishing.

I'm posting them, if someone is interested in correcting/making better textures.


What you should correct:
Quote
10mm Pistol - try to make skin be more "metallic".
Knife - its a bit too long - also skin needs one tweak - it misses line blade compared to original sprite.
Sharpened Spear - handle is too wide - shrink it a bit.
Spear - same as above.
no idea what to correct with throwing knife. Probably it's too high poly.
+ too big textures ;]

Models in .x format, textures + wings3d files in one:
http://www.sendspace.com/file/cp0b4h
2,08mb
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Offline skejwen

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Re: 3d models development
« Reply #12 on: April 07, 2010, 07:46:46 pm »
Ok I sent some pms - Im exhausted and falling apart, so sry for making it so late...
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Re: 3d models development
« Reply #13 on: April 07, 2010, 08:51:39 pm »
For starters:

I REALLY hate the look of Van Buren Magnum models. That's why I've tried to make those two my way. I don't know if you guys will like it, but I guess it was worth a try. I've changed textures only, since speedloader is an additional part, that won't be seen while the gun is used.

Stock:



Speedloader:



Please, comment, while I'll work on 223 and 14mm guns :)

Edit:

Hmm... I've modified those textures - not sure if I did it right though.... I've also made the 14mm's handle a little bit smaller as suggested some time ago.







BTW - Those Magnums have about 240 tris.
« Last Edit: April 07, 2010, 09:31:44 pm by TommyTheGun »

Offline bikkebakke

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Re: 3d models development
« Reply #14 on: April 08, 2010, 03:23:23 pm »
Nice magnum, might be a bit dark at the handle, but it might be shadows or something :P

Are you going to try and lower the polycount?
I guess you can make the handle more rectangular, like the 14mm/223
« Last Edit: April 08, 2010, 03:38:36 pm by bikkebakke »
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