Author Topic: 3d models development  (Read 693862 times)

Re: 3d models development
« Reply #30 on: April 09, 2010, 09:20:12 pm »
I suck at making textures though
If you would stand infront of me, i would grab the biggest and heavyest item around and bash you in the face shouting WAKE THE FUCK UP, because the magnum texture just plain great.
« Last Edit: April 09, 2010, 09:24:06 pm by Quentin Lang »
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Offline mikq2

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Re: 3d models development
« Reply #31 on: April 09, 2010, 09:33:11 pm »
Ye, sometimes I forget that it'll be like 20 pixels on the screen... :\

I agree with Quentin, those textures look quite nice, but is that 128x128?:)

I've redone SMG model a bit, now it looks more powerfull, the old one was too narrow. Now it's fat. :D
But I won't post it here, no need for that.

Thanks :)
https://i.imgur.com/1lDgh.jpg
Ton cruo infuscomus marana da caecux.
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Mental healing will take you to a place with no meaning, that belongs to you.

Re: 3d models development
« Reply #32 on: April 09, 2010, 09:39:07 pm »
I dont really bother with textures sizes right now. I can always rescale them later. Now I just want to know if my models (those corrected and new ones) will be "accepted" ;)

If yes, I'm gonna work on some new models ir start to learn whats what with chars/armors modeling :)

Offline Izual

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Re: 3d models development
« Reply #33 on: April 09, 2010, 09:47:02 pm »
Dude, Magnum textures are truly awesome. Great work here.
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Re: 3d models development
« Reply #34 on: April 11, 2010, 06:52:12 am »
Resized Super Sledge head and handle. Still 143 polys(tris)



.3ds format file sent to skejwen

Offline skejwen

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Re: 3d models development
« Reply #35 on: April 12, 2010, 01:17:19 pm »
I cleared a bit mess at wiki - I hope that now its easier to read it now.

Modellers - keep it up (I mean hard and good work) ;)
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Re: 3d models development
« Reply #36 on: April 12, 2010, 06:10:51 pm »
I'm posting them, if someone is interested in correcting/making better textures.

I wanted just the beginning make only new texture of SmartCheetah knife but also corrected 3d model  :D
[Tris:98 Texture:128x32]


Brass Knuckles Tris:200+ :( but I think optimize little lower it.
« Last Edit: April 12, 2010, 06:24:53 pm by Mr_Gazo »
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Offline skejwen

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Re: 3d models development
« Reply #37 on: April 12, 2010, 09:20:53 pm »
Giemz! bikkebakke! TommyTheGun! Mr_Gazo!

Send me models that are accepted! ;)
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Offline bikkebakke

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Re: 3d models development
« Reply #38 on: April 12, 2010, 10:04:38 pm »
I'v sent them to you. Btw nice brass knuckle, about polycount: I don't know if the holes are important, it will look kinda ugly removing them (maybe add black holes in texture?) but it will lower poly abit :P
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Offline mikq2

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Re: 3d models development
« Reply #39 on: April 12, 2010, 10:39:16 pm »
Hello.

I've finished the model of 10mm SMG and my brother was so kind to help me and overpaint those neat textures, luckly he's a 2d painter. :)
Fully done 252 triangles and 128x128 texture. Take a look and tell me what you think. :)

I've got a question, why is most of the model textures are larger than 128x128? And the other one do we need to paint shader texture? :\

Here it is:


bigger res http://img188.imageshack.us/img188/7970/10mmsmg1.jpg
https://i.imgur.com/1lDgh.jpg
Ton cruo infuscomus marana da caecux.
Our blood makes dark the death of the unbeliever.
Mental healing will take you to a place with no meaning, that belongs to you.

Offline Lexx

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Re: 3d models development
« Reply #40 on: April 12, 2010, 10:46:13 pm »
Quote
And the other one do we need to paint shader texture? :\

No. The weapon models will be so small, you will barely notice tiny details anyway.

Offline mikq2

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Re: 3d models development
« Reply #41 on: April 12, 2010, 10:57:27 pm »
So... the model is good enougth or not? :)
https://i.imgur.com/1lDgh.jpg
Ton cruo infuscomus marana da caecux.
Our blood makes dark the death of the unbeliever.
Mental healing will take you to a place with no meaning, that belongs to you.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #42 on: April 12, 2010, 11:56:21 pm »
I think it looks great :D Wait and see if they decide to take yours instead of the old one.
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Re: 3d models development
« Reply #43 on: April 13, 2010, 12:02:58 am »
Lexx, but I have one unanswered question about alpha maps or will be supported on Fonline 3D or not?

mikq2, your 3d model much better than the previous.

I just made example, how small will be the 3d models in game.
In first picture are Magnum Revolver (original screenshot - http://media.moddb.com/images/games/1/13/12174/2238-3d-8.png)
and second picture are my 3d Desert Eagle model.

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Offline Izual

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Re: 3d models development
« Reply #44 on: April 13, 2010, 12:07:43 am »
Thanks for those pictures, it's really helpful to see how the weapons will be resized in 3D era ! Actually I was waiting for something like this. Makes my day =p
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
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