Author Topic: 3d models development  (Read 690629 times)

Offline mikq2

  • Fuck1n' Ru$s1aN.. lol?
Re: 3d models development
« Reply #60 on: April 20, 2010, 04:38:49 pm »
Hello again, everyone!)

Here is my preview of Boxing Gloves model with skylight... 242 polys.
Looks good from afar. :)

http://img217.imageshack.us/img217/8206/boxingglovespreview.jpg

Tell me what do you think about it and if all is ok, I'm going for textures.

Thanks for listening.

Edit: Now I look at it and don't like those holes, too sharp... so I may add few faces there.. Ye, totally need to rebuild the upper part near the hole. :\
« Last Edit: April 20, 2010, 06:19:32 pm by mikq2 »
https://i.imgur.com/1lDgh.jpg
Ton cruo infuscomus marana da caecux.
Our blood makes dark the death of the unbeliever.
Mental healing will take you to a place with no meaning, that belongs to you.

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #61 on: April 20, 2010, 08:15:39 pm »
The camera will be too far to see that it's very sharp. No need to edit that I think
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #62 on: April 20, 2010, 10:12:34 pm »
Nah, I'm not even sure we will be able to see the hole :P
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Offline mikq2

  • Fuck1n' Ru$s1aN.. lol?
Re: 3d models development
« Reply #63 on: April 20, 2010, 10:24:22 pm »
So you think it'll be ok to leave it like this?.. :\

No problems for me, just to be sure ))
https://i.imgur.com/1lDgh.jpg
Ton cruo infuscomus marana da caecux.
Our blood makes dark the death of the unbeliever.
Mental healing will take you to a place with no meaning, that belongs to you.

Re: 3d models development
« Reply #64 on: April 20, 2010, 11:17:12 pm »
Just look how many details you can see on sprites (as example pitol shooting animation). The model is goo enough - even if there will be some kind of zoom in the future, Im sure it won't zoom enough to see any flaws on this model.

Meaning:

Yeah, its good.

Offline skejwen

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Re: 3d models development
« Reply #65 on: April 23, 2010, 10:36:14 am »
*Wiki updated a bit

If something is not clear -> send me PM on forum
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #66 on: April 23, 2010, 04:13:04 pm »
I was just playing around with the Smart cheetahs models and made the spear handle less bulky. The knife seemed to be somehow easy and in the same pain in the ass, for the pistol - I don't know anyway how to make textures more metallic, and for Throwing knife - I don't know what to do with it.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #67 on: April 23, 2010, 06:32:34 pm »
I can add that I don't know how to do my metaltexture look more metally aswell
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Offline mikq2

  • Fuck1n' Ru$s1aN.. lol?
Re: 3d models development
« Reply #68 on: April 24, 2010, 11:28:29 pm »
You have to add artificial highlights on the edges and ect. me thinks.
But I wonder will there be any simple ingame shading to add some metallic effects?
https://i.imgur.com/1lDgh.jpg
Ton cruo infuscomus marana da caecux.
Our blood makes dark the death of the unbeliever.
Mental healing will take you to a place with no meaning, that belongs to you.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #69 on: April 24, 2010, 11:38:50 pm »
You have to add artificial highlights on the edges and ect. me thinks.
But I wonder will there be any simple ingame shading to add some metallic effects?

eeeerkeeey. ANYWAY! I too wonder about that becouse I'm a bit reluctant to add those stuff if it won't be visable ingame (the only gun that I'v made that needed better metallic texture is needler and that is a bitchy small gun..)

//it has a good metal texture atm, it just doesn't... shine... at all.
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Offline Karpov

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Re: 3d models development
« Reply #70 on: April 25, 2010, 03:43:13 am »
Shiny materials are a common thing in games nowadays, it would also look great in metal and power armors.

Here is the last of my models that I needed to correct. Made a new model to save some polys. This one is 114 triangles.


Offline Surf

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Re: 3d models development
« Reply #71 on: April 25, 2010, 05:30:17 am »
Perfect, and just 114 polygons. :)

Offline mikq2

  • Fuck1n' Ru$s1aN.. lol?
Re: 3d models development
« Reply #72 on: April 28, 2010, 04:34:12 pm »
Here is the gloves, one of them simply mirrored. No shaders applied exept some simple lighting. Please take notice that brightness of the red color may differ depending on the various lighting setup.


http://img42.imageshack.us/img42/1566/boxingglovespreview1.jpg

And yeah... about that writings, there won't be any visible on 128x128 texture (if you mind my signature). :|

edit: sorry for offtopic, but if somene knows, please help me http://fodev.net/forum/index.php?topic=3430.0
« Last Edit: April 28, 2010, 04:36:11 pm by mikq2 »
https://i.imgur.com/1lDgh.jpg
Ton cruo infuscomus marana da caecux.
Our blood makes dark the death of the unbeliever.
Mental healing will take you to a place with no meaning, that belongs to you.

Re: 3d models development
« Reply #73 on: May 03, 2010, 03:31:28 am »
Does anyone have some contact with skejwen?

The Wiki hasn't been updated for 10 days.. or just nobody give a fuck about the whole initiative anymore?

Offline gordulan

  • General Animosity
Re: 3d models development
« Reply #74 on: May 03, 2010, 12:36:49 pm »
mybe skejwen has a cold or something like that  :-\
 
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