Author Topic: 3d models development  (Read 677268 times)

Re: 3d models development
« Reply #1215 on: February 26, 2011, 06:39:24 pm »
Imo the CA now looks really good Cheetah. Could you maybe give an ingame screenshot to have a bit more context how it looks?

Sorry, can't do atm(Problems with getting SDK work on my PC) but I will send few versions of it to Karpov when It'll be mostly done.

So any ideas about Brotherhood CA pants colour?  ;D


EDIT: Progress with normal CA and CA mark2 on the right. Little difference, but they shouldn't differ so much imo. Maybe other pants colour and much more teal'ish?

« Last Edit: February 26, 2011, 08:03:51 pm by SmartCheetah »
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Karpov

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Re: 3d models development
« Reply #1216 on: February 26, 2011, 08:16:52 pm »
The neck part is golden in the Mark II, you should make that more visible from far away, and the shoulder pad has 2 bolts if you look carefully. In the BOS it has more bolts.
 Don't bother about the pants because they don't use that texture. They use the character's Mapping coordinates, so you have to use the character texture to paint pants over it.

Offline Haraldx

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Re: Sugestion:make non-weapons weapons in hand availeble to see
« Reply #1217 on: February 27, 2011, 06:47:11 pm »
Jet inhaling, Stimpak injecting, Beer drinking...
What are the prerequisites for the animations, btw, any frame restrictions?
We can still use the original "Tickle-the-air" like animation.

Also, was bored, so made this, working on primitive tool now. EDIT: Video available on youtube or on my moddb page. http://www.youtube.com/watch?v=9EFVFfrgfDo
« Last Edit: February 27, 2011, 10:26:28 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Cryptopsy

  • Smoke Break Until Wipe
Re: 3d models development
« Reply #1218 on: March 03, 2011, 04:25:20 am »
Sorry if this is out of section, especially to you, Izual... but I am sure I've seen weapons being discussed here, so here it goes.

When a character is standing with weapon in hand, are the 3D graphics going to change as far as THAT view is concerned?
i.e. COmbat shotgun, assault rifle, pipe rifle, XL70E3, etc all look the same when in hand.

Is each individual weapon going to have its own personal look at that zoomed out view?

Offline Lexx

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Re: 3d models development
« Reply #1219 on: March 03, 2011, 06:39:08 am »
Of course, else it makes no sense to model them each.

Re: 3d models development
« Reply #1220 on: March 03, 2011, 10:06:12 am »
some of th weapons look amazing, The Wakizashi Blade looks brilliant

Offline Graf

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Re: 3d models development
« Reply #1221 on: March 03, 2011, 11:17:03 am »
I want to remind, that there is still 12 weapon models without of fixed UV's left.
If you want to help, you can download them here

Offline pistacja

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Re: 3d models development
« Reply #1222 on: March 03, 2011, 11:29:40 am »
I want to remind, that there is still 12 weapon models without of fixed UV's left.
If you want to help, you can download them here
I'll try to fix some but maybe we could do a list and let people say who will fix what, and have a ETA?  With just UVs and maybe a new texture it should take less then a day (1-2h) to do one.

Same with the armors, metal and tesla are missing rigth? Anyone making them?

Offline Graf

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Re: 3d models development
« Reply #1223 on: March 03, 2011, 11:47:52 am »
I'll try to fix some but maybe we could do a list and let people say who will fix what, and have a ETA?  With just UVs and maybe a new texture it should take less then a day (1-2h) to do one.
Same with the armors, metal and tesla are missing rigth? Anyone making them?
Sounds like a reasonable idea to me. Let's start from you :) Which models do you want to fix, pistacja?

Concerning armors, there is quite a lot of them, which are only missing textures:
- Tesla armor
- Metal Armor MKII
- Leather Armor MKII
- Power Armor MKII/Hardened Power Armor
- Advanced Power Armor MKII

actually, you can see all that info here: http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker

Re: 3d models development
« Reply #1224 on: March 03, 2011, 12:46:41 pm »
Here is the result of the gauss rifle sadly it doesn't look good but maybe someone can give it a better texture

Here is a link to the obj and texture
http://www.2shared.com/file/9zLkT2aR/rifle.html
Also I forget to post a link for the fat character (the one which was modified from Karpov base mesh)
http://www.2shared.com/file/OXQWduQa/Fattman.html
About the combat armors they look real good with those textures

Offline Opera

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Re: 3d models development
« Reply #1225 on: March 03, 2011, 02:31:31 pm »
Sounds like a reasonable idea to me. Let's start from you :) Which models do you want to fix, pistacja?

Concerning armors, there is quite a lot of them, which are only missing textures:
- Tesla armor
- Metal Armor MKII
- Leather Armor MKII
- Power Armor MKII/Hardened Power Armor
- Advanced Power Armor MKII

actually, you can see all that info here: http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker

I think I have seen Leather Armor MKII already somewhere here. Also Power Armors probably wont need any changes (or maybe later).

Offline pistacja

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Re: 3d models development
« Reply #1226 on: March 03, 2011, 03:31:08 pm »
So the missing UV are for:
-Bozar
-Gauss Pistol
-Gauss Rifle(?)  - Jotisz  version looks more then ok for me, so unless someone says something else I'd say it's done
-Laser Pistol
-LSW
-Magneto Laser Pistol
-Pancor Jackhammer
-Plasma Pistol (ext.cap) (?)  - this ain't good? http://img137.imageshack.us/img137/6787/plaspis.jpg there's a download link at page 76
-Pulse Grenade (?) - this ain't good? http://img138.imageshack.us/img138/1064/pulsesrc.jpg again, link at page 75
-Pulse Pistol
-Ripper
-Vindicator

I'll start with the energy guns so Laser Pistol, Magneto Laser Pistol and Pulse Pistol.

Offline bikkebakke

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Re: 3d models development
« Reply #1227 on: March 03, 2011, 04:40:15 pm »
One of the things I love about this 2.5d conversion :P Combat leather jacket gets its own look now! (just noticed it on armor tracker).
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline Gray

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Re: 3d models development
« Reply #1228 on: March 03, 2011, 06:38:31 pm »
So the missing UV are for:
-Bozar
-Gauss Pistol
-Gauss Rifle(?)  - Jotisz  version looks more then ok for me, so unless someone says something else I'd say it's done
-Laser Pistol
-LSW
-Magneto Laser Pistol
-Pancor Jackhammer
-Plasma Pistol (ext.cap) (?)  - this ain't good? http://img137.imageshack.us/img137/6787/plaspis.jpg there's a download link at page 76
-Pulse Grenade (?) - this ain't good? http://img138.imageshack.us/img138/1064/pulsesrc.jpg again, link at page 75
-Pulse Pistol
-Ripper
-Vindicator

I'll start with the energy guns so Laser Pistol, Magneto Laser Pistol and Pulse Pistol.
I'm working on the Bozar. It requires a bit more the UV, but you'll love it.
I have textured LSW model tool, but Mr_Gazo want to do it, and I've given him a chance.

Offline Graf

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Re: 3d models development
« Reply #1229 on: March 03, 2011, 06:45:02 pm »
-Plasma Pistol (ext.cap) (?)  - this ain't good? http://img137.imageshack.us/img137/6787/plaspis.jpg there's a download link at page 76
It's fine, but you've probably sent me two copies of the same gun (normal Plasma Pistol), and I've forget to notice you about that... So, if you'll send me just ext.cap version, it would be ok.
Or, they just look the same (which isn't true)