Total Members Voted: 68
The claims that hybrids are viable is a joke, they suck at everything.
My char is hybrid and it is so awesome that the awesomness can't be described here
Wipe, noone informed us that the game development is still in progress and that the game is updated frequently - no changelogs => no information for players.
People who usually takes care about content are busy with other stuff, not fonline-related; in the meanwhile we focus on things that are hardly, or absolutely not visible by players. And descriptions of these are boring and useless, if they don't affect gameplay but works somewhere in background, sometimes used before/during events. Even then, you won't spot a difference as final results will be the same. Other things are preparations for planned things, rework of some old code, or just having fun with new AngelScripts features. Technical details of any of them could be discussed on .ru, in mods section - but here, where people are waiting for content added/updated/fixed, it would be just wasting their time
Support perks are largely useless. cautious nature, ranger and magnetic personality are great but hardly game changing.
The doc/int related support perks related to health regen and lower min health are useless in combat since the regen timer is paused
I have a specialized medic, it's a non combat sneaker/merc build. With all the medic related perks that leaves 3 free perks which isn't enough for any kind of combat char (he's skilled so it's one perk which of course is silent running).
Actually that is highly debatable, when it comes to Magnetic Personality. If you get into merc use, at all, Magnetic Personality is one sixth of your possible pp pool with its significance only going up the more you stray away from pumping 300 sp into speech or if you're ditching Good Natured for slaves. I could be wrong on this point, but I think a build that goes heavily into merc use would consider Magnetic Personality as a perk if it wasn't a support one. While on that topic, while usefulness depends on your ability to make caps, Speaker is far from insignificant.And if you mention Cautious Nature (not sure if that even does anything) and Ranger, why stop there? Throw in Explorer and Pathfinder, too. Point being, any perk related to OD is now sitting comfortably in the support perk category, freeing up more options for level perksThe one about lower min health is actually only useful in combat. Not much, mind you, and I don't think you or me could argue for increased hybridization capablities of medics due to medic support perks. Those are mostly icing, but that's about it.So your specialized Medic is a sneaker/merc build?That explains the confusion. Mine is a medic/pseudotaxi/merc build. Thought I had a hybrid there for a moment. On a sidenote, I'd recommend dropping Living Anatomy, since your "3 free perks" comment suggests you have it. It's really not that good for a medic. If you're unsure what to substitute, Gain Luck helps on both ends of FA crit rolls and would synergize well with the merc part of the build.
.....in the meanwhile we focus on things that are hardly, or absolutely not visible by players. And descriptions of these are boring and useless, if they don't affect gameplay......
FYI leveling to 24 solely using fa takes a long ass time.
Right now I heal from 180-230 hp every 52 seconds with 176 fa.
That being said in about 12 hours of constantly using FA I remember seeing the crit success heal like once with 10 luck so I'm sure LA is equally useless. Right now I heal from 180-230 hp every 52 seconds with 176 fa. I don't really consider a sneak/healer/merc build hybrid, it's just a merc build. Not like sneak nader is a hybrid, I'm super specialized at doing one thing. As for min health how many times do you think that 10 health will matter? It's pretty rare someone knocks you into negatives only to die themselves with no other hostiles around, even then you don't regen hp until combat ends. It would be only be useful for a low int hth char with max health but the int requirements make that impossible.
You could update it 1000 time per day, and such threads would still appear, because players haveno knowledge about Rotators repository. They are not updated about things you do.They don't know when to expect update and what to expect.All info they had recently is dwindling number of people playing - info provided by 3rd party tool.This is how you choose to make the game, don't be surprised by the effects on community side.
...... this server can be fixed in 1 min.bring back old tcget rid of sdprofit?thats all that needs to be done.devs just do this and everyone in the pvp community will have big boners and will come back.