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Poll

Let the players be heard!

C'mon Devs! Get your a$$es in gear!
- 41 (59.4%)
Let the game die. It was stupid anyways.
- 11 (15.9%)
I really dont care, I only played when I was bored anyways.
- 17 (24.6%)

Total Members Voted: 68


Pages: 1 2 [3] 4

Author Topic: Devs Please Read!  (Read 5627 times)

Re: Devs Please Read!
« Reply #30 on: May 20, 2012, 06:54:33 pm »

"Look, at how world society works...you have alts everywhere, but that does not mean it must be the same person."

Look if all my alts were different people it wouldn't work because they'd need incentive to do work for me, requiring me to have something they want in enough abundance to bribe 4-5 people to waste time collecting shit. You can get a lot more done with an army of slaves then with employees. Also as for your hybrid being awesome, every hybrid build i've seen posted has been laughably bad. Crafting's only purpose is low level ammo for grinding, making guns and armour is horribly inefficient and anything but a pure pvp char is useless in combat. You might think your build is awesome but all parents think their baby is beautiful, you get me?
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Re: Devs Please Read!
« Reply #31 on: May 20, 2012, 06:55:36 pm »

The claims that hybrids are viable is a joke, they suck at everything.

Even with the introduction of support perks?
Here's a puzzle, open up character planner, try to roll a specialized medic and then try to make that build equally viable or even improve upon it by hybridization.

Alternatively I could just state that your quote, at least the way you chose to phrase it, is wrong. But where's the fun in that?

My char is hybrid and it is so awesome that the awesomness can't be described here ;D
Same here. It is so nonsensensical to dive into that and I have no problem admitting that the use of alts is in most cases more efficient (though I will argue that there are exceptions), but the notion that hybrids suck at everything as a blanket statement for any possible direction of a build is just misleading.
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wladimiiir

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Re: Devs Please Read!
« Reply #32 on: May 20, 2012, 07:00:37 pm »

Sure having alts is the most easy way. But I said if there were enough people on server.
And I wont argue about hybrids. I cannot make proper PvP builds and you cannot make good hybrids builds. I can live with it.
Re: Devs Please Read!
« Reply #33 on: May 20, 2012, 07:07:12 pm »

Support perks are largely useless. cautious nature, ranger and magnetic personality are great but hardly game changing. The doc/int related support perks related to health regen and lower min health are useless in combat since the regen timer is paused, even outside of combat it's only useful if you have high hp and no FA which is strange for a char with high int. I have a specialized medic, it's a non combat sneaker/merc build. With all the medic related perks that leaves 3 free perks which isn't enough for any kind of combat char (he's skilled so it's one perk which of course is silent running).
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Wipe

  • Rotator
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Re: Devs Please Read!
« Reply #34 on: May 20, 2012, 07:37:50 pm »

Wipe, noone informed us that the game development is still in progress and that the game is updated frequently - no changelogs => no information for players.

People who usually takes care about content are busy with other stuff, not fonline-related; in the meanwhile we focus on things that are hardly, or absolutely not visible by players. And descriptions of these are boring and useless, if they don't affect gameplay but works somewhere in background, sometimes used before/during events. Even then, you won't spot a difference as final results will be the same. Other things are preparations for planned things, rework of some old code, or just having fun with new AngelScripts features. Technical details of any of them could be discussed on .ru, in mods section - but here, where people are waiting for content added/updated/fixed, it would be just wasting their time :(
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Games are meant to be created, not played...
Re: Devs Please Read!
« Reply #35 on: May 20, 2012, 07:49:10 pm »

People who usually takes care about content are busy with other stuff, not fonline-related; in the meanwhile we focus on things that are hardly, or absolutely not visible by players. And descriptions of these are boring and useless, if they don't affect gameplay but works somewhere in background, sometimes used before/during events. Even then, you won't spot a difference as final results will be the same. Other things are preparations for planned things, rework of some old code, or just having fun with new AngelScripts features. Technical details of any of them could be discussed on .ru, in mods section - but here, where people are waiting for content added/updated/fixed, it would be just wasting their time :(

More ammo s with farming,more patrols, and i m fine with this game even if there weren t any updates anymore.
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Re: Devs Please Read!
« Reply #36 on: May 20, 2012, 08:03:22 pm »

Support perks are largely useless. cautious nature, ranger and magnetic personality are great but hardly game changing.
Actually that is highly debatable, when it comes to Magnetic Personality. If you get into merc use, at all, Magnetic Personality is one sixth of your possible pp pool with its significance only going up the more you stray away from pumping 300 sp into speech or if you're ditching Good Natured for slaves. I could be wrong on this point, but I think a build that goes heavily into merc use would consider Magnetic Personality as a perk if it wasn't a support one. While on that topic, while usefulness depends on your ability to make caps, Speaker is far from insignificant.
And if you mention Cautious Nature (not sure if that even does anything) and Ranger, why stop there? Throw in Explorer and Pathfinder, too. Point being, any perk related to OD is now sitting comfortably in the support perk category, freeing up more options for level perks


Quote
The doc/int related support perks related to health regen and lower min health are useless in combat since the regen timer is paused
The one about lower min health is actually only useful in combat. Not much, mind you, and I don't think you or me could argue for increased hybridization capablities of medics due to medic support perks. Those are mostly icing, but that's about it.


Quote
I have a specialized medic, it's a non combat sneaker/merc build. With all the medic related perks that leaves 3 free perks which isn't enough for any kind of combat char (he's skilled so it's one perk which of course is silent running).
So your specialized Medic is a sneaker/merc build?
That explains the confusion. Mine is a medic/pseudotaxi/merc build. Thought I had a hybrid there for a moment.

On a sidenote, I'd recommend dropping Living Anatomy, since your "3 free perks" comment suggests you have it. It's really not that good for a medic. If you're unsure what to substitute, Gain Luck helps on both ends of FA crit rolls and would synergize well with the merc part of the build.
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Re: Devs Please Read!
« Reply #37 on: May 20, 2012, 09:21:34 pm »

Actually that is highly debatable, when it comes to Magnetic Personality. If you get into merc use, at all, Magnetic Personality is one sixth of your possible pp pool with its significance only going up the more you stray away from pumping 300 sp into speech or if you're ditching Good Natured for slaves. I could be wrong on this point, but I think a build that goes heavily into merc use would consider Magnetic Personality as a perk if it wasn't a support one. While on that topic, while usefulness depends on your ability to make caps, Speaker is far from insignificant.
And if you mention Cautious Nature (not sure if that even does anything) and Ranger, why stop there? Throw in Explorer and Pathfinder, too. Point being, any perk related to OD is now sitting comfortably in the support perk category, freeing up more options for level perks

The one about lower min health is actually only useful in combat. Not much, mind you, and I don't think you or me could argue for increased hybridization capablities of medics due to medic support perks. Those are mostly icing, but that's about it.

So your specialized Medic is a sneaker/merc build?
That explains the confusion. Mine is a medic/pseudotaxi/merc build. Thought I had a hybrid there for a moment.

On a sidenote, I'd recommend dropping Living Anatomy, since your "3 free perks" comment suggests you have it. It's really not that good for a medic. If you're unsure what to substitute, Gain Luck helps on both ends of FA crit rolls and would synergize well with the merc part of the build.


magnetic personality is a no brainer for mercs or slaves, thats why i listed it as one of the 3 useful support perks. cautious nature + 10 pe means you spawn like 2 hexes from the exit grid and are far enough away that 150 sneak allows you to be invisible to almost all npcs on encounter load. Since its a merc build I already have 10 luck since merc hp seems to depend on luck and charisma(endurance does nothing as far as i can tell). I havent taken my last perk, i was going for LA just because ghost doesn't do much with 290 sneak and there are no other perks worth taking since im 100% non combat. FYI leveling to 24 solely using fa takes a long ass time. That being said in about 12 hours of constantly using FA I remember seeing the crit success heal like once with 10 luck so I'm sure LA is equally useless. Right now I heal from 180-230 hp every 52 seconds with 176 fa. I don't really consider a sneak/healer/merc build hybrid, it's just a merc build. Not like sneak nader is a hybrid, I'm super specialized at doing one thing. As for min health how many times do you think that 10 health will matter? It's pretty rare someone knocks you into negatives only to die themselves with no other hostiles around, even then you don't regen hp until combat ends. It would be only be useful for a low int hth char with max health but the int requirements make that impossible.
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Gimper

  • You gotta be kidding me... shoo shoo mighty hacker
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Re: Devs Please Read!
« Reply #38 on: May 20, 2012, 10:10:12 pm »

.....in the meanwhile we focus on things that are hardly, or absolutely not visible by players. And descriptions of these are boring and useless, if they don't affect gameplay......

Exactly. It Doesn't affect game-play. Game-play is what you should be focusing on to help lags and constant server downs every 5 minutes. Correct me if I'm wrong, but things not visible to players is much less significant then EXTREMELY visible lags and downs.....
Re: Devs Please Read!
« Reply #39 on: May 20, 2012, 10:40:39 pm »

FYI leveling to 24 solely using fa takes a long ass time.
I know, I've been doing that quite a bit.

Quote
Right now I heal from 180-230 hp every 52 seconds with 176 fa.
105-236 HP
Unless public formula is wrong. Which is possible.

Quote
That being said in about 12 hours of constantly using FA I remember seeing the crit success heal like once with 10 luck so I'm sure LA is equally useless. Right now I heal from 180-230 hp every 52 seconds with 176 fa. I don't really consider a sneak/healer/merc build hybrid, it's just a merc build. Not like sneak nader is a hybrid, I'm super specialized at doing one thing. As for min health how many times do you think that 10 health will matter? It's pretty rare someone knocks you into negatives only to die themselves with no other hostiles around, even then you don't regen hp until combat ends. It would be only be useful for a low int hth char with max health but the int requirements make that impossible.
So it's a conflict of definitions. Fine with me, no point going into that any further.

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Re: Devs Please Read!
« Reply #40 on: May 21, 2012, 12:49:59 am »

that was the average amounts i usually heal for based on memory, not scientific
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LeMark

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Re: Devs Please Read!
« Reply #41 on: May 21, 2012, 01:27:36 am »

You could update it 1000 time per day, and such threads would still appear, because players have
no knowledge about Rotators repository. They are not updated about things you do.
They don't know when to expect update and what to expect.

All info they had recently is dwindling number of people playing - info provided by 3rd party tool.

This is how you choose to make the game, don't be surprised by the effects on community side.

Amen
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falloutdude

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Re: Devs Please Read!
« Reply #42 on: May 21, 2012, 02:56:29 am »

...... this server can be fixed in 1 min.
bring back old tc
get rid of sd
profit?
thats all that needs to be done.
devs just do this and everyone in the pvp community will have big boners and will come back.
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Perteks

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Re: Devs Please Read!
« Reply #43 on: May 21, 2012, 11:59:35 am »

...... this server can be fixed in 1 min.
bring back old tc
get rid of sd
profit?
thats all that needs to be done.
devs just do this and everyone in the pvp community will have big boners and will come back.
i think in 10 min because there is shitload more stupid ease repairable bugs :)
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LeMark

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Re: Devs Please Read!
« Reply #44 on: May 21, 2012, 07:33:12 pm »

...... this server can be fixed in 1 min.
bring back old tc
get rid of sd
profit?
thats all that needs to be done.
devs just do this and everyone in the pvp community will have big boners and will come back.

It is more easy to keep people than bring them back, a lot of people who leave will never come back...
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