Absolutely insane idea. I can't image MMO which could be running with this, not under circumstances that are in the wasteland right now. Instead of punish dieing we should reward staying alive. For every level that one manage to stay alive without dieing he gets +2% xp bonus every time he gets xp (similar to swift learner). So at 10th lvl you would be getting +18% xp bonus every time you get xp IF you manage not to die at all. But for each death its -2% from this bonus and it will stop at 0.But xp rates are pretty high already and reaching max level is way too easy imho and this will make it even faster so this whole punish/reward thingy might not be a good idea at all...
But xp rates are pretty high already and reaching max level is way too easy imho and this will make it even faster so this whole punish/reward thingy might not be a good idea at all...
Instead of punish dieing we should reward staying alive. For every level that one manage to stay alive without dieing he gets +2% xp bonus every time he gets xp (similar to swift learner). So at 10th lvl you would be getting +18% xp bonus every time you get xp IF you manage not to die at all. But for each death its -2% from this bonus and it will stop at 0.
Coz: 5 big gangs armed and dangereous, leveled 21lvl killersRest: neverending 5lvl story, killed on sight each time, exp decrease, exp decrease, exp decrease..
losing equipment is enough.
I can't image MMO which could be running with this