fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 08:09:18 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Death  (Read 2325 times)

Death
« on: March 08, 2010, 06:32:36 pm »

Now when dying we lose all our stuff and that is okay.
But when you are in a faction and you have like a screen full of miniguns you dont really care.
People also do not act then as they cared about their lives and they do lots of things they would not do or they would do differently.

My suggestion is to make a xp reduction upon death. for example from level 5 for dying some xp is removed and you can even fall into previous lvl.
lvl 5 would be -5% lvl 10 would be -10% lvl 21 would be -21% and so on for every lvl one percent of xp down.
Then these big battles would actually mean something. because the side who loses gets really weaker and so on.

Ofcourse you shouldnt lose xp when dying from suicide bomb in ncr or something. Also then if this was implemented you could gain xp from killing other players. This suggestion is just aproximate but I think if tweaked it could improve the gameplay.
Logged
Re: Death
« Reply #1 on: March 08, 2010, 06:40:40 pm »

It was suggested many times.
Answer: No.
Just search it on forum.
Getting XP for PK... obviously abuse.

Read the entire suggestion, it's not only about getting experience by killing other players (Which was already refused, yes).
About losing XP? I suggested this, and stay effect of cripple/poison/radiation too. Everything refused. And you can read why.
« Last Edit: March 08, 2010, 06:44:33 pm by UbiValkin »
Logged
Changed nickname. This acc not in use anymore. Please, devs/mods/gms/ whoever, you can delete it.

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Death
« Reply #2 on: March 08, 2010, 06:41:51 pm »

It was suggested many times.
Answer: No.
Just search it on forum.
Getting XP for PK... obviously abuse.

Read the entire suggestion, it's not only about getting experience by killing other players (Which was already refused, yes).
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

vedaras

  • King of the wasteland
  • Offline
Re: Death
« Reply #3 on: March 08, 2010, 06:44:39 pm »

i would kill all in respawn places :D
Re: Death
« Reply #4 on: March 08, 2010, 06:47:31 pm »

Logged
Changed nickname. This acc not in use anymore. Please, devs/mods/gms/ whoever, you can delete it.
Re: Death
« Reply #5 on: March 08, 2010, 08:01:26 pm »

Yes I have read it all and I still do not see why this is a bad idea.
About killing at respawn points - just make players spawn in the world map or in random wasteland location.

And all this killing at respawn or camping somewhere or whatever would be harder and risky because someone might just come and kill your char doing this stuff and then you would also feel it not just respawn and run back.

oh and about abuse of killing others for xp. you cuold just make it so that only from kiling atleast lvl 5 or higher player you get xp. and if he loses some that means you would be just shuffling xp around not gaining it if you use alts of whatever. or you can also add that the player you kill has to be higher lvl than you to get xp and the xp you get would be ten times less than he loses or something.
« Last Edit: March 08, 2010, 08:05:04 pm by lanzbergis »
Logged

avv

  • Offline
Re: Death
« Reply #6 on: March 08, 2010, 08:30:23 pm »

Why not simply reward staying alive while experiencing various hardships? It's harder to abuse.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Death
« Reply #7 on: March 08, 2010, 08:32:01 pm »

Losing XP with death?

NO.

Why?

Coz: 5 big gangs armed and dangereous, leveled 21lvl killers
Rest: neverending 5lvl story, killed on sight each time, exp decrease, exp decrease, exp decrease..
Logged
Re: Death
« Reply #8 on: March 08, 2010, 08:50:25 pm »

so yes that would make people create their gangs to stand up to them. like raiders or bos appeared because they knew its stupid to try to fight one against everybody else.

or if youre that scared then its also possible to make it that you only lose xp when ypu die when you have a red nick. or whatever.
« Last Edit: March 08, 2010, 08:52:33 pm by lanzbergis »
Logged
Re: Death
« Reply #9 on: March 08, 2010, 09:36:46 pm »

Level divided by 2 (rounded down) equals how many times a RL day your character can lose experience points.
Losing levels should be allowed or else level 21 will not care anyway. % of experience points lost could be indeed just your level. So a level 18 player would not walk around so carelessly shooting shit for laughs, while a level one can die all the time without penalty.
Logged
<Izual> Let's crash server
Re: Death
« Reply #10 on: March 08, 2010, 09:56:44 pm »

Level divided by 2 (rounded down) equals how many times a RL day your character can lose experience points.
Losing levels should be allowed or else level 21 will not care anyway. % of experience points lost could be indeed just your level. So a level 18 player would not walk around so carelessly shooting shit for laughs, while a level one can die all the time without penalty.

I see you have no idea about PVP and exping in FO ^^

Big gangs gona pwn all others. Two or three big gangs. Many of them exp on firstaidbots. They don;t care about exp. There won't be any more big, strong groups, coz of absolute control of 2 or 3 provided by BigOnes. However, It's not my problem, I got my squad already. Shot at your own foot if want ^^
Logged

Sius

  • Sheep EX machina!
  • Offline
Re: Death
« Reply #11 on: March 08, 2010, 10:03:42 pm »

Absolutely insane idea. I can't image MMO which could be running with this, not under circumstances that are in the wasteland right now. Instead of punish dieing we should reward staying alive. For every level that one manage to stay alive without dieing he gets +2% xp bonus every time he gets xp (similar to swift learner). So at 10th lvl you would be getting +18% xp bonus every time you get xp IF you manage not to die at all. But for each death its -2% from this bonus and it will stop at 0.
But xp rates are pretty high already and reaching max level is way too easy imho and this will make it even faster so this whole punish/reward thingy might not be a good idea at all...
Re: Death
« Reply #12 on: March 08, 2010, 11:29:38 pm »

How about after level 12 you get 9 lives.

*permadeath*

(So everyone makes a set of Lv12 crafters that stay at base and a disposable army of lower level guys.)
Logged
I wish there were bags, backpacks, etc. in Fonline.
Re: Death
« Reply #13 on: March 09, 2010, 09:41:57 am »

It also can be done like this:

If youre in an npc faction and someone kills you when you are not red and you didint attack first then your faction sends some squad to kill that guy also.
For example:

I am in BoS I am lvl 10 then I go to some unsafe town and run into 10 guys all lvl 21. they shoot me for teh loughs. then that guy who killed me gets a BoS squad encounter when he is in world map or maybe even in the city. theres like 6 of them with PA and miniguns and he dies. and if I am extracted 10% of xp upon death and he loses 21% then its highly unprofitable for him to shoot people for fun.

Also this would motivate people to join NPC factions not just for some professions. And people would think twice before shooting someone randomly.

But this is just an quick idea and I think if this would be thought over more than something good might come out.

And also in half a year there has been like 3 wipes :D so its stupid to say that I dont want to lose xp and grind when you already loose everything constantly. And unless you play an rpg at a table with a group of some people its not possible to make the game with no grinding because then you would hame to make an insane ammount of quests and still they would have to be dynamical because doing a hundred "go there and bring this item" quests is also grinding :D and whats with this mania that I must lvl up to lvl 21 as soon as possible and stay there forever bla bla its like the reason some people play this is that they could be max lvl and then its just boring :D
Logged

Sius

  • Sheep EX machina!
  • Offline
Re: Death
« Reply #14 on: March 09, 2010, 10:58:24 am »

lanzbergis the main problem is, that your faction does not care about you. Not until you are at its higher ranks which you can't be right now and even if you could it would not be a 10lvl guys task to get at such position. NCR, raider, BoS, Enclave, VC... there is none who work like you said. And it could be easily be abused just to farm such encounters.
I see the whole die=loose xp feature as the perfect way how to push people away from FO because of frustration that this would bring.
Pages: [1] 2
 

Page created in 0.113 seconds with 22 queries.