I tried to picture FOnline with a high player pop...Then I laughed...Then I imagined what would happen when factions had most of the gear and bluesuits were dying too fast to actually keep anything...Then I laughed even harder at the picture in my mind of hundreds of bluesuits punching each other in NCR while the NPCs just randomly burst everything because they cannot aim such calamity properly.
You wouldn't have to put all players in the same map room; you could spawn duplicates of the same FOnline overworld and cap the number of players per map.
That sounds like a problem for the developers to figure out, since they're the ones who decided to join the town screens. I'm saying the turn-based effect should only have a limited radius affecting the parties involved...and to me it seems like a pretty simple concept that players should have the chance to defend themselves, not a bunch of excuses for why it can't be done.
I personally would like to see those guarded cities with a lot less guards , so it's a possibility to take that town over by raw force if needed , now it's close to impossible to do because how reinforcements work.
I just spent an hour or so in NCR, and every person with 100HP or less got naded. That's just fracking ridiculousness.
Then again i don't sit in NCR and troll anyone.
Good call. Most of my characters have been in guarded cities , once and only for support perks.I personally would like to see those guarded cities with a lot less guards , so it's a possibility to take that town over by raw force if needed
it may be the barrens chat of fonline but its necessary.
NCR citizens ARE VERY PARANOID
almost had NCR but devs kept spawning guards: D
It should be SAFE for NOOBZ to get their footing there, maybe meet some people WHO WILL HELP THEM.