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Author Topic: fonline is not user friendly i guess:,(  (Read 17809 times)

Re: fonline is not user friendly i guess:,(
« Reply #60 on: May 02, 2012, 05:29:29 am »

NCR should have gobs of reinforcements- and NCR as well as other towns should arrrange posses when repeatedly provoked.

Guards should have "character legal" stats, though.
Militia, too.
Other NPCs as well.

Quote from: Malice Song
We should probably get rid of guarded locations alltogether. It's just not right that I sometimes can't shoot everyone in the face.

You can shoot people in the face except in New Reno Casinos (Have to punch there).
It is all about consequence.

Quote from: BenKain
I just spent an hour or so in NCR, and every person with 100HP or less got naded.

That's damn funny.
« Last Edit: May 02, 2012, 05:34:32 am by Swinglinered »
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I wish there were bags, backpacks, etc. in Fonline.
Re: fonline is not user friendly i guess:,(
« Reply #61 on: May 16, 2012, 08:58:50 pm »

I played Fonline for two or three days, and this is exactly why I stopped playing. There is minimal information that could help a newbie to get used to the game, all I kept seeing was "shovel shit until you can afford a tent". I loved Fallout 2, but this online adaption got way too boring, way too fast. Shovel shit, try to buy a weapon, get PKed within ten minutes, start over, repeat. Fucking stupid.

The sentiment around here seems to be that abusing noobs is fun and it keeps this game elite. It's also going to ensure that this game never makes it out of beta. If you can't rely on new players to enjoy the game, build their skills and offer a challenge to existing players, the game will never grow. After several hours of monotonous shit-shoveling and several more walking from the res point to the nearest town repeatedly, I can't see myself playing this game or recommending it to anyone I know.

I played lineage 2 for years, one of the most noob-hostile, unforgiving pvps I've played, and it was still far more inviting than FOnline. I read something about "joining a faction", and perhaps that makes the game easier, but I've learned to steer clear of any mmo that treats new players like a nuisance.
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Re: fonline is not user friendly i guess:,(
« Reply #62 on: May 16, 2012, 11:33:27 pm »

I played Fonline for two or three days, and this is exactly why I stopped playing. There is minimal information that could help a newbie to get used to the game, all I kept seeing was "shovel shit until you can afford a tent". I loved Fallout 2, but this online adaption got way too boring, way too fast. Shovel shit, try to buy a weapon, get PKed within ten minutes, start over, repeat. Fucking stupid.

The sentiment around here seems to be that abusing noobs is fun and it keeps this game elite. It's also going to ensure that this game never makes it out of beta. If you can't rely on new players to enjoy the game, build their skills and offer a challenge to existing players, the game will never grow. After several hours of monotonous shit-shoveling and several more walking from the res point to the nearest town repeatedly, I can't see myself playing this game or recommending it to anyone I know.

I played lineage 2 for years, one of the most noob-hostile, unforgiving pvps I've played, and it was still far more inviting than FOnline. I read something about "joining a faction", and perhaps that makes the game easier, but I've learned to steer clear of any mmo that treats new players like a nuisance.

You're doing it wrong, the first thing you should do is find a one-sided Patrol vs. Ganger encounter to get yourself equipment / trade-bait. Once you have a shotgun and a little ammo, killing ten brahmin is easy and then you have your tent.

Another way to rapid success would be to go after apples in random encounters, you can rack up a hundred and get 1400 in store credit in no time flat.
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Re: fonline is not user friendly i guess:,(
« Reply #63 on: May 17, 2012, 01:19:36 am »

yes u are doing it wrong, dont try just delete the game
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Re: fonline is not user friendly i guess:,(
« Reply #64 on: May 17, 2012, 03:26:06 am »

Quote
fonline is not user friendly i guess:,(

No, it's not. Get used to it, just try to enjoy the game, and if you fail, don't spam the forum. And above all, don't spam the forum if you're not even playing. Seriously, all those people who always complain so much about the game (and especially those who complain about devs not playing), but keep reading and posting and whining and trolling here make me laugh.

Consider this a humble message not to the one who started the thread, but for the community in general.
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Re: fonline is not user friendly i guess:,(
« Reply #65 on: May 17, 2012, 02:37:26 pm »

No, it's not. Get used to it, just try to enjoy the game, and if you fail, don't spam the forum. And above all, don't spam the forum if you're not even playing. Seriously, all those people who always complain so much about the game (and especially those who complain about devs not playing), but keep reading and posting and whining and trolling here make me laugh.

Consider this a humble message not to the one who started the thread, but for the community in general.

i started the thread but you clearly didnt read what i wrote. im used to fonline i enjoy the game i dont fail, i actually play ,and i dont complain

i was just worry that many people leave it becouse of hard start ,and i tried to give some solutions to help them
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dlaczego muzyka black metalowa jest szybka?  bo gdy sie czlowiek spieszy to sie diabel cieszy :)

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Re: fonline is not user friendly i guess:,(
« Reply #66 on: May 17, 2012, 04:25:19 pm »

i started the thread but you clearly didnt read what i wrote.

Consider this a humble message not to the one who started the thread, but for the community in general.

Anyway the fact that many people try the game and don't stay indeed sucks. As I said on another thread maybe the best thing would a "tutoral area", a safer place where newly created characters must stay for sometime and where they can learn the game's basics. However, I there's such a difference between how the game is "supposed to be played" and how it is actually played, that this "newbie land" could only work as a player-driven organization instead of something implemented by devs (which don't seem to be implementing much these days anyway). But of course that demands will, time, ingame resources, etc.
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Re: fonline is not user friendly i guess:,(
« Reply #67 on: May 17, 2012, 04:41:05 pm »

gonna post this in suggestions:
hmmm just had a suggustion idea maybe it already exists. what about:
Noob start gear: can't be traded/sold
dissapears ater 3 real days. when out on ground immedialtly dissapears.
if death respawn with gear but counter for 3 days still same as when you died.
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Re: fonline is not user friendly i guess:,(
« Reply #68 on: May 17, 2012, 04:53:21 pm »

Anyway the fact that many people try the game and don't stay indeed sucks.
As long as we can still post what can be interpreted as "stop whining, go fuck yourself" three posts after one of these people tries to outline why he didn't stay, it apparently doesn't suck nearly enough.

gonna post this in suggestions:
hmmm just had a suggustion idea maybe it already exists. what about:
Noob start gear: can't be traded/sold
dissapears ater 3 real days. when out on ground immedialtly dissapears.
if death respawn with gear but counter for 3 days still same as when you died.
It kind of does, maciek83 came up with a similar idea earlier in the thread, that would effectively aim to achieve the same thing. While I think the idea is valid, I still think it doesn't get rid of problems with the learning curve and may just postpone the majority of the frustration. There was a bit of back and forth, may be viable to check it out, if you're interested.
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Re: fonline is not user friendly i guess:,(
« Reply #69 on: May 17, 2012, 04:56:37 pm »

It kind of does, maciek83 came up with a similar idea earlier in the thread, that would effectively aim to achieve the same thing. While I think the idea is valid, I still think it doesn't get rid of problems with the learning curve and may just postpone the majority of the frustration. There was a bit of back and forth, may be viable to check it out, if you're interested.
thanks will check
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Re: fonline is not user friendly i guess:,(
« Reply #70 on: May 17, 2012, 04:57:07 pm »

right now i think tent creation via command would be enough help at start so noobs dont frustrate
or better yet let the starting location not disappear and act like tent map
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dlaczego muzyka black metalowa jest szybka?  bo gdy sie czlowiek spieszy to sie diabel cieszy :)
Re: fonline is not user friendly i guess:,(
« Reply #71 on: May 17, 2012, 05:02:15 pm »

hah lol  :-[ indeed maciek83 had a similar idea. ;D

hmm. well maybe the way i made the start gear lock conditions could be usable.
but like you said, just having a tent would be the better solution (easy i think)
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Re: fonline is not user friendly i guess:,(
« Reply #72 on: May 17, 2012, 05:11:58 pm »

Here is an idea. Have a city where pvp is disabled, bombs are disabled, stealing is disabled. Just one, somewhere in the middle of the map. Make it where the noobs start out at or near. Then let them learn how hard the wasteland is when they leave. This would also allow for secure trading and business to be done. Sorta like a care bear zone. And new players would stay because they would see the more seasoned players in a safe place. Not blowing there heads off or stealing from them ect ect.
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Re: fonline is not user friendly i guess:,(
« Reply #73 on: May 17, 2012, 05:12:53 pm »

or better yet let the starting location not disappear and act like tent map

That one actually gets a big +1 from me.
Could be temporal location, thus easily explained in context of lore (just in case anyone cares about that).
Remember that Lorraine character? Fix quest, put her on that map, add a few tutorial NPCs, maybe a basic trader (one with dialog that actually explains why he's not buying some of your stuff) and you'd get a first safe location, an easier way to obtain some basic stuff and a tutorial section that clues new players in on some intricacies of the game.
I think in that context you could also incorporate the free items you mentioned or make them ridiculously easy to get. Because in that situation you'd immediately have another NPC standing right next to the itemgiver, who will clue you in on how to craft a better one. First one may even point you to the other. So you'd get some basic stuff for little to no effort and are offered a bit of information on what to do.

Depending on how hard that is to implement, that would cover pretty much all the angles, wouldn't it?
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Re: fonline is not user friendly i guess:,(
« Reply #74 on: May 17, 2012, 05:14:30 pm »

Here is an idea. Have a city where pvp is disabled, bombs are disabled, stealing is disabled. Just one, somewhere in the middle of the map. Make it where the noobs start out at or near. Then let them learn how hard the wasteland is when they leave. This would also allow for secure trading and business to be done. Sorta like a care bear zone. And new players would stay because they would see the more seasoned players in a safe place. Not blowing there heads off or stealing from them ect ect.

hmmm at first i was like sounds good..but i think it would just turn into the beg zone. "give me lazers+ ammo please"
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