We should probably get rid of guarded locations alltogether. It's just not right that I sometimes can't shoot everyone in the face.
I just spent an hour or so in NCR, and every person with 100HP or less got naded.
I played Fonline for two or three days, and this is exactly why I stopped playing. There is minimal information that could help a newbie to get used to the game, all I kept seeing was "shovel shit until you can afford a tent". I loved Fallout 2, but this online adaption got way too boring, way too fast. Shovel shit, try to buy a weapon, get PKed within ten minutes, start over, repeat. Fucking stupid.The sentiment around here seems to be that abusing noobs is fun and it keeps this game elite. It's also going to ensure that this game never makes it out of beta. If you can't rely on new players to enjoy the game, build their skills and offer a challenge to existing players, the game will never grow. After several hours of monotonous shit-shoveling and several more walking from the res point to the nearest town repeatedly, I can't see myself playing this game or recommending it to anyone I know.I played lineage 2 for years, one of the most noob-hostile, unforgiving pvps I've played, and it was still far more inviting than FOnline. I read something about "joining a faction", and perhaps that makes the game easier, but I've learned to steer clear of any mmo that treats new players like a nuisance.
fonline is not user friendly i guess:,(
No, it's not. Get used to it, just try to enjoy the game, and if you fail, don't spam the forum. And above all, don't spam the forum if you're not even playing. Seriously, all those people who always complain so much about the game (and especially those who complain about devs not playing), but keep reading and posting and whining and trolling here make me laugh.Consider this a humble message not to the one who started the thread, but for the community in general.
i started the thread but you clearly didnt read what i wrote.
Consider this a humble message not to the one who started the thread, but for the community in general.
Anyway the fact that many people try the game and don't stay indeed sucks.
gonna post this in suggestions:hmmm just had a suggustion idea maybe it already exists. what about:Noob start gear: can't be traded/solddissapears ater 3 real days. when out on ground immedialtly dissapears.if death respawn with gear but counter for 3 days still same as when you died.
It kind of does, maciek83 came up with a similar idea earlier in the thread, that would effectively aim to achieve the same thing. While I think the idea is valid, I still think it doesn't get rid of problems with the learning curve and may just postpone the majority of the frustration. There was a bit of back and forth, may be viable to check it out, if you're interested.
or better yet let the starting location not disappear and act like tent map
Here is an idea. Have a city where pvp is disabled, bombs are disabled, stealing is disabled. Just one, somewhere in the middle of the map. Make it where the noobs start out at or near. Then let them learn how hard the wasteland is when they leave. This would also allow for secure trading and business to be done. Sorta like a care bear zone. And new players would stay because they would see the more seasoned players in a safe place. Not blowing there heads off or stealing from them ect ect.