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Author Topic: .223/7.62 ammo suggestion  (Read 2979 times)

.223/7.62 ammo suggestion
« on: March 02, 2010, 04:38:53 pm »

Crafting of some types of ammo are made more difficult than others (via "unsafe places"), perhaps, to make it more rare and valueble. However, if you compare all types of ammo and weapons that use them you will see that 7.62 are not on the top. Ridiculous, .223 caliber far more powerfull in fallout universe, as well as some of the best weapons (sniper rifle, .223 pistol, light support weapon) use it as ammo.
I suggest to make .223 ammo craft available only in sierra army deport/raiders base, remove special requiments for 7.62 ammo that it can be craft on a regular workbench.
I dont want to say that .223-weapons imbalased or something like that, i just think that more powerfull weapons must be more difficult to maintance. For an example - minigans, they consume realy huge amounts of ammo, so there no need to nerf them in such way. .223 weapons is less expencive, so making .223 ammo a little more hard for crafting, will not affect game to much. While 7.62 weapons will become a "newbie choose", for those who don't want to risk in sierra, or don't know how to join the raiders :) .

Caliber    .223

AC modifier    -20
DR modifier    -20
Damage adj    1/1
Weight    18 grams
Base price    18 caps

.223 weapons:

.223 Pistol
Damage    20 - 30
Single    AP: 5, Range: 30.

Hunting Rifle
Damage    8 - 20
Single    AP: 5, Range: 40.

Scoped Hunting Rifle
Damage    8 - 20
Single    AP: 5, Range: 40.

Sniper Rifle
Damage    14 - 34
Single    AP: 6, Range: 50.

Light Support Weapon
Damage    20 - 30
Burst    AP: 7, Range: 40, Rounds: 10.
 
Caliber    7.62mm

AC modifier    -5
DR modifier    -10
Damage adj    1/1
Weight    22 grams
Base price    16 caps

7.62 weapons:

FN FAL
Damage    9 - 18
Single    AP: 5, Range: 35.
Burst    AP: 6, Range: 30, Rounds: 10

FN FAL HPFA
Damage    11 - 22
Single    AP: 5, Range: 35.
Burst    AP: 6, Range: 30, Rounds: 10

M60
Damage    18 - 26
Burst    AP: 7, Range: 35, Rounds: 10
« Last Edit: March 02, 2010, 04:44:05 pm by Arad »
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Re: .223/7.62 ammo suggestion
« Reply #1 on: March 02, 2010, 04:45:08 pm »

Makes a lot of sense.
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Solar

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Re: .223/7.62 ammo suggestion
« Reply #2 on: March 02, 2010, 05:08:47 pm »

I'd much rather bump 7.62's power. 223 is kind of a core for the SG user really.
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Re: .223/7.62 ammo suggestion
« Reply #3 on: March 02, 2010, 05:11:16 pm »

Solar- well... umm, not gonna argue but i heard that people whine about people always having BG/EG chars cuz SG's only good weapon is Sniper Rifle.
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Re: .223/7.62 ammo suggestion
« Reply #4 on: March 02, 2010, 05:12:48 pm »

The only downside is hard ammo crafting for hunting rifle
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Re: .223/7.62 ammo suggestion
« Reply #5 on: March 02, 2010, 05:25:33 pm »

Quote
The only downside is hard ammo crafting for hunting rifle
.223 are 2 lvl SG/BG. So even now its not easy for begginer to use this weapons. More experiensed players willl to get these ammo anyway.

Quote
I'd much rather bump 7.62's power.
Rebalansing even 1 type of ammo will affect a huge pile of items, craft system and so on. I dont sure that there are an easy way to solve such task, for me at least :)
« Last Edit: March 02, 2010, 05:30:34 pm by Arad »
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vedaras

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Re: .223/7.62 ammo suggestion
« Reply #6 on: March 02, 2010, 05:26:55 pm »

i agree with author :>

Solar

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Re: .223/7.62 ammo suggestion
« Reply #7 on: March 02, 2010, 05:28:39 pm »

Solar- well... umm, not gonna argue but i heard that people whine about people always having BG/EG chars cuz SG's only good weapon is Sniper Rifle.

People say a lot of things, not all of them are right :P

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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: .223/7.62 ammo suggestion
« Reply #8 on: March 02, 2010, 06:21:58 pm »

I'd much rather bump 7.62's power. 223 is kind of a core for the SG user really.

same is MFC for energy user i would say yet its pain i *** to craft.

i sign the suggestion - .223 is way stronger ammo and much more used then 7.62 so it should be hard to craft instead.
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Re: .223/7.62 ammo suggestion
« Reply #9 on: March 02, 2010, 06:50:26 pm »

I really agree with Solar on this one (not as he does need it ;) ):
I'd much rather bump 7.62's power. 223 is kind of a core for the SG user really.
.223 is sporting ammo and should be very common. Anyway it is one of the core ammos of non-energy chars.
7.62 is military ammo, so maybe it should be just better.

Making .223 harder to craft because it is much more used is just a nonsense.
The fact that it is stronger should not be solved in making it harder to craft, it should rather be solved by adjusting 7.62 power.
PS: Anyway the 7.62 should have as a ballistic performance almost twice Energy (about 2,472 ft·lbf (3,352 J)) than .223 (about 1,330 ft·lbf (1,800 J)) and this should be implemented in the properties of ammo.
PPS: Also I wonder where did the values for weight of ammo come from? It has to be set this unrealistic way because characters shouldn't carry too much of ammo? Cause 18 grams for .223 FMJ and 22 grams for 7.62mm is really weird I think.
« Last Edit: March 02, 2010, 07:41:36 pm by Raegann »
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Re: .223/7.62 ammo suggestion
« Reply #10 on: March 02, 2010, 06:59:00 pm »

Small guns are already the weaker of the classes.I'd love to run around with a brand new FN FAL full of ammo too but it's not that simple.Leave the 223 ammo alone please,it's not the only option out there it's just a favorite.LSW is'nt that common right now and sniper rifles and 223 pistols are not the only strong weapons out there anyway.
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Re: .223/7.62 ammo suggestion
« Reply #11 on: March 02, 2010, 09:28:31 pm »

-20 ac and -20 dr isn't really that great for ammo since ac is a joke in this game, .223 is hardly overpowered. I mean compared to the other weapon classes sg is by far the weakest to begin with and with toughness and armour sg don't pose much of a threat unless you're 1v1 or have a 4 burst ppc whatever build.
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Re: .223/7.62 ammo suggestion
« Reply #12 on: March 02, 2010, 09:40:43 pm »

energy weapons are weakest and sniper ammo shouldnt be easy to come by...
and by all means you dont use much of it while 7.62 is much more eaten...

Quote
-20 ac and -20 dr isn't really that great for ammo since ac is a joke in this game
haha say that to sniper that instead of 250 weapon skill now would need 270 to hit someone armored

7.62 got -5AC and -10DR for compare .....dont fool around.
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Re: .223/7.62 ammo suggestion
« Reply #13 on: March 02, 2010, 09:43:51 pm »

energy weapons are weakest and sniper ammo shouldnt be easy to come by...
and by all means you dont use much of it while 7.62 is much more eaten...
haha say that to sniper that instead of 250 weapon skill now would need 270 to hit someone armored

7.62 got -5AC and -10DR for compare .....dont fool around.


and 14mm has -50 dr, you have to consider base damage as well. As for needing 250 sm guns skill, we talking 95% eye shots at 50 hex?
« Last Edit: March 02, 2010, 09:46:35 pm by Roachor »
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Re: .223/7.62 ammo suggestion
« Reply #14 on: March 02, 2010, 09:55:52 pm »

ummm,  guys, im pretty sure the reasoning for the 7.62 crafting tables is that its a military round, whereas .223 is a standard hunting rifle round, very rare in military, they prefer 5.56 mm (almost the same size). not to do with its rarity.
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