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Author Topic: mercenaries and encounter size  (Read 3039 times)

Re: mercenaries and encounter size
« Reply #15 on: March 02, 2010, 02:00:53 pm »

Then Mercs must be made into something that doesn't piss your money away.

Maybe add a 'Run when you're below 25% health'. Perhaps even allow them to be replaced by their recruiter for cheap/free when they die, to make them an 'investment' like bases.
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Re: mercenaries and encounter size
« Reply #16 on: March 02, 2010, 07:10:25 pm »

Then Mercs must be made into something that doesn't piss your money away.

Unless they start respawning or their price drops that won't happen.
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Re: mercenaries and encounter size
« Reply #17 on: March 02, 2010, 08:07:47 pm »

Unless they start respawning or their price drops that won't happen.

I'm at least optimistic they'll be given some attention now. If they do get improved in some way, though, I'd suggest that mercs and slaves on guard duty also count towards a person's limit (I have no idea why they don't).
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Re: mercenaries and encounter size
« Reply #18 on: March 02, 2010, 08:11:51 pm »

I'm at least optimistic they'll be given some attention now. If they do get improved in some way, though, I'd suggest that mercs and slaves on guard duty also count towards a person's limit (I have no idea why they don't).

I don't like that idea, the whole point of having slaves is for base defense and a handful can't protect anything. Having followers with you on the worldmap is more of a hindrance because they steal xp, get killed easily and generally suck.  Slaves are way too weak and mercs are only viable for the very rich.
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Re: mercenaries and encounter size
« Reply #19 on: March 02, 2010, 09:02:50 pm »

I'm at least optimistic they'll be given some attention now. If they do get improved in some way, though, I'd suggest that mercs and slaves on guard duty also count towards a person's limit (I have no idea why they don't).

The should be, its a bug that either is fixed and not update4d yet, or will be fixed.

Also, prices are dynamic, so they should settle at reasonable prices over time.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: mercenaries and encounter size
« Reply #20 on: March 02, 2010, 09:07:37 pm »

The should be, its a bug that either is fixed and not update4d yet, or will be fixed.

Also, prices are dynamic, so they should settle at reasonable prices over time.
you mean that mercs on guard should count toward charisma limit?
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Re: mercenaries and encounter size
« Reply #21 on: March 02, 2010, 09:24:25 pm »

you mean that mercs on guard should count toward charisma limit?

Problem with doing that is everyone with a base will just start making 10 cha alts to get around this and the server will be flooded with even more crap.
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