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Poll

This kind of fast relog ?

yes
- 30 (63.8%)
no
- 12 (25.5%)
no opinion
- 5 (10.6%)

Total Members Voted: 46


Pages: 1 ... 3 4 [5]

Author Topic: FR solution  (Read 14028 times)

manero

  • FO:Reloaded
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Re: FR solution
« Reply #60 on: March 11, 2012, 10:35:01 pm »

...your members that just mindlessly grind frags in hinkley and call them great players , at least that what happened last session...

Master(of verbal destruction). Go level up 4th char, i already have hehe
Re: FR solution
« Reply #61 on: March 12, 2012, 12:43:40 am »

Yeah better not touch him or he'll destroy us verbally :D
Re: FR solution
« Reply #62 on: March 12, 2012, 02:26:07 am »

I hope your extensive experience won't kill me when i try , deadly knowledge.

Someone could lock this , it's been discussed enough already anyway.
« Last Edit: March 12, 2012, 02:28:27 am by T-888 »
Logged
Re: FR solution
« Reply #63 on: March 12, 2012, 10:50:25 am »

Here is not kindergarten, better go do something useful.
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Perteks

  • It's made of vague and to do lists!
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Re: FR solution
« Reply #64 on: March 12, 2012, 11:05:50 am »

U heard skycast triple
stop wasting our time and do something useful :)
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Re: FR solution
« Reply #65 on: March 12, 2012, 11:11:48 am »

U heard skycast triple
stop wasting our time and do something useful :)
Logged

Johnnybravo

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Re: FR solution
« Reply #66 on: March 12, 2012, 04:31:16 pm »

Read the whole discussion , there's plenty of information from me , it's better to try ... than do nothing. Last session there was a 10 minute cooldown on relog what was shortened to 3 minutes by most players. My suggestion is to make a 3 minute cooldown for those who do pvp , i don't see anyone putting much effort in bypassing that like it was last session.
It is irrelevant whether is it 10 or 3 minutes, it WILL be bypassed and achieve nothing. Only real difference between "pvp cooldown" and it sitting there for anyone is the lesser amount of people being bothered with that.
But for people that want to do it this is still the same minor setback, that can be fixed by very minor amount of spoofing.
The number one problem of internet (and not just gaming), always was and will be the identification of person.
So the effort to break any limitation is always very little (especially compared to creating those limitations).

Keep in mind that if you log out of one character, even in combat, only prevention from letting you log back to the server would be tracking user by data (easily spoofed, no matter how complex is it), or by login. Since the game does not charge you anything for creating an account, there is no way that can ever work (though granting relevant bonus to characters on single account could discourage people from abusing this).
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