varandas, the largest drop in the number of players happened when crafting became the primary way of getting items instead of farming. The fact that many terrible ideas like parley and predetermined timewindows were introduced to TC certainly didn't help too. Many sessions have passed, with crafting getting harder and farming getting less profitable/more demanding in terms of effort every time a wipe happened... not everyone has the patience and teammates required to go along with all this crap, you know? With this session's atrocious economy it really is no wonder people are still quitting... heck, even if they weren't, the game would be next to unplayable with more players due to "this sorry-ass pile of rocks has been depleted". Blaming it on fast relogs which are actually pretty convenient for absolutely everyone outside of combat is just taking it too far. Heck, I'd risk saying that if the devs removed all the "exploits" like 5mm steal-farming etc. the server would be pretty much empty by now. Out of every 10 people who have dropped this game, probably 9 would complain about grinding and 1 would mention the impossibility of roleplaying with the way this server is set up. Last, but not least - keep in mind that the number of players has been steadily decreasing since late 2009 while the introduction of FR is a fairly new thing, so it's probably a bit too early to be jumping to conclusions, don't you think?