No idea what's that supposed to mean. If you manage to defeat for example SoT fastrelog waves with some strategy that doesn't involve cheating regularly and in constant rate I'm ready to admit that fr is not a problem. If this strategy is 60 player swarm, I'm not impressed.
You can char skip in another window. Yes I'm telling you to dual log.
FR is not only problem in tc but pvp anywhere. In gecko mine, new reno, mariposa anywhere where you can just jump in from worldmap at unlimited rate.
Normal respawn + regear is 1min 30sec min. Fast relog is 20 seconds. If you can choose, do you take rather 1,5mins or 20 seconds at the cost of some drugs if your whole team's victory is at stake? Some will do it from the delight of pwning some random guy who killed his previous char.
Perhaps we could arrange a little test - fast relogging SOT vs non-linear tactics of BBS
No nead we have vidoes that show skilled players (tink i can call us that) fighting whit a concret stratagy waves in equal number of skill players. Well in all does videos what hapen is we are lets say 15 and then:1° wave- 15 atacking players get kiled we lose 3/4 20 sec after2° wave- 15 atacking players get kiled we lose more 5/6 players 20 sec after3° wave - 15 atacking players kill the remaining 5/6 of us whit out the dead even have time to return from spawnThis is what hapen in a fight betwenn a gang that fast relog and other ho dont, fr was abel to come back in less then 1 min 3 times nothing you can doWell some of you will but why dont you fast relog as well? To does people i will answer, no point fights just go dwon to numbers not skill, fun is divided by 10 and its a endless fight. If someone can prove me rong please go a head..........
If you knew they'd be back why didn't you regear and reenter?
Ok then smart guy lets go to bh i will kill you and i want you back in the same pvp char ( 28 od) full gear drogs taken in less than 1 min.Tink you can do it???
A tent/base on respawn, a car, a gear set, a stimpack kit and I don't really see a problem here.
I'd like someone to tell me in clear terms why FR is causing problems in TC.
It excludes casual players from PvP. And then people wonder where are "small gangs"...You shouldn't need more than 1 PvP character to participate in combat with equal chance to win against other player.
Yea, yea.... if you are used to make new alts all the time then it's great I suppose...Not so great if you like to play with 1-2 characters or simply don't have time to create army of alts.It gets worse if you aren't in organized gang and can't share PvP alts.I don't understand how some people consider FR in PvP improved gameplay.Grinding XP to create army of alts and hauling the army over worldmap isn't skill.It excludes casual players from PvP. And then people wonder where are "small gangs"...You shouldn't need more than 1 PvP character to participate in combat with equal chance to win against other player.