Well if this fr ting keaps going this session will die very soon . Some teams already left and others are in process to. As Manero ask me the other day (why tttla don't play anymore) here you have the answer. We are all against no relog time. We can't support a form of pvp where tactics and skill lose against hours pexing new chars. Have fun........
Weren't the only teams that left the ones that didn't manage or didn't care enough to get basic resources like weapons, drugs, ammo, caps etc? And guys, Kilgore is right - don't leave, level up your game instead. It really isn't that hard to make a comeback without fast relog chars waiting over the map if you do things right and the satisfaction of beating a team that basically spams characters losing drugs, armors etc. in the process is nice too.
I'm for the Jovanka's sleepyness but only if it prevents at least attacking for 2-3 minutes after login.
Why the wishful thinking? I mean I've written something like this before, but let me reiterate and tell me whether you do agree on the following points or not:
- people don't die in battle all at once
- having a good logistical base allows you to rearm the char that died in about 60-120 seconds after respawn
- looting and regrouping after a victory takes at least 5 minutes
- entering as a whole beats constantly streamed reinforcements every time unless the other team is camping a building
Because if you do agree, this whole sleepiness/fast relog argument is just pointless as it makes very little difference in terms of time of arrival of another wave whether you have fast relog and alts waiting over the map or not - you just rearm and wait for the others to die and do the same, 2 minutes is not enough and 10 minutes or something that'd make this delay meaningful would just make the game more of a pain in the ass outside of PvP and basically make having proxy alts over the map a popular thing for people who prefer spamming their little lv24 zerglings instead of fighting in the name of Odin with a single character like real men do.
Beat them again? If lost, practice more? Oh comon. Sometimes fights are won only nearly and even small quick reinforcements from other side can turn the tide. The smaller the conflict, the bigger meaning fast reinforcements have.
I don't really agree. In small conflicts individual skill is what matters (Hinkley comes to mind), with 5v5 or less one person can do an all-kill pretty easily if the other team doesn't know what it's doing. In bigger fights making a synchronized entry (and really, would anyone dare to disagree with that?) is more important than constantly keeping some presence on the map, so basically what Kilgore said is true for most situations. Is the remaining 10% of odd setups that result in fast relogs having an edge over "normal" play worth all this fuss? Is it worth introducing the mechanic that weights heavily on everything outside PvP?
Mass relogging is just a really expensive tactic that hurts you more than it helps if you do it every single time, there really is no rational reason for it receiving this much attention and whine, but then again this community has been overreacting over minor things like that for 3 years, so it's just another day in the 2238 forums I guess.