"How the hell is 2238 PvP ever supposed to get any real depth that isn't based on exploits"Think about that... you just basically admitted to what the problem is, pvp exploiting. this is what they're trying to fix because the current system allows for it.
I'm amazed by your clairvoyance as to defining gamebreaking tactics after a month-long session, especially considering the impending TC overwhaul. I'm also amazed by your lack of understanding ...
Fast relogging is an exploit in the same way a 5pool rush is in StarCraft. It's something existing within the framework of the game and it causes butthurt. An example of an exploit would be infinite grenades or positioning yourself in a place where people can't shoot at you due to scrolling issues.
this is what they're trying to fix because the current system allows for it.
Previous session there was a 3 minute cooldown on reloging and there were no second waves or something like that , your walls of text are quite obsolete.
Here's how i imagine you.
but now every large fights i gather 3-4 characters on world map and when i'm forced to enter with one of the last characters it makes me feel the fight was degrading
That's a nice strawman you have there, sadly that doesn't really relate to anything I've said. You're just trying to justify bad, boring gameplay with "but this game is based on putting effort into stuff, so obviously demanding meaningless effort must be good".
Such stuff should always raise the fun, not making it even more a pain in the ass for everyone. Your intention for the suggestion is noble, but adding just another cooldown is just not good, in my humble opinion.
Ugh. Dude you have this all wrong (again). Fast Relog means simply you don't have to wait 3 minutes when you log out of one guy and want to switch to another