You login and you jump right into fights the same minute?You can do plenty of other things first 120 seconds. Also, I was considering:And about your previous post, no, I don't know what you meant.You posted fallacious argument and called it appeal to logic. Your second post is much better, thanks.
If majority of the players are against the change then clearly the majority will be unhappy with the change.
@Chocolate_Chip_Cookies - You know, not everything that makes players happy should be added into the game. Id be happy to have free APAs, but would it make the game better ?
I might not login and jump right into fights every time, but whenever I want to do that I want to be able to do that.It will get on my nerves if whenever I want to take a 5 min break from the game and I would log back in to have to wait.
The ability we have this new season to quickly switch characters with no delay is a huge improvement that benefits everyone. When i get PK'd in the mine, i now at least have a chance to switch to my fighter and go deal some justice. That PK knows he might need to move on or face my fighter very soon. If i cannot find him, i switch back to my miner and pick up where i left off working in the mine.If i have to wait again like last season, it is NO disadvantage to the PK - only disadvantage to me. The more time it takes to play this game, the less people will play it.
I fast-switch to fighter when trouble comes to the mine. Everything is cool - no need to change this since it isn't broken.
The fact that everyone is against it means that it's a stupid suggestion.
But if you want arguments then let me tell you this. You would hurt every player to punish a few. Every player would be affected by this because everyone would have the same timout thing. Some won't care about it but others will be pissed off.
can you explain (give a precise exemple) how 2 minute combat cooldown after login would hurt not alting player?
Sleepy characters can't extract materials from facilities (no mining ore, etc, you get "you are too sleepy to work now").They also get penalty to all skills equal to sleepy_seconds_left * -1%.So right after relog you have -300% to all skills and the penalty gradually goes down.
But if you hardly ever start fighting right before you log in, what's the problem? You want to do it but you don't have to. I bet the multialt reloggers too would want to jump in right after relog. Could you describe me a situation where you yourself absolutely want to start fighting right after loging?
Let me give you this example. What I do is go on hunts, in locations far away from my base. I hunt for loot and then make my way back to the base. I don't take alot of stuff with me like stimpacks. What I rely on is first aid. I often end up almost dead and go to worldmap to heal up. My first aid timeout is 3 minutes and whenever it is not ready and I'm wounded I exit the game because it is pointless to wait 3 minutes staring at the worldmap. Now every time I log back in and am ready to fight right away or even use first aid, I can't because of the extra 2 minute timeout. That's really gonna piss me off and once I exit the game to take the break I won't even feel like logging back in.
And for the record I have no problem with reloggers. I don't think it's an issue at all and I have no alts.
But since you only have one char, can't you just stay logged in? How much pvp have you done in this session? I don't have problem with reloggers either when doing pve or shopping in safe towns.
I only have one account and don't make alts because I don't want to. I could care less if I kill someone and he comes back with an alt to fight back