So basically, the Pancor is not a viable PvP weapon, and is essentially an expensive and rare grinding tool, which is silly.Really, if shotguns had some kind of armor piercing ammo, this would be solved. Slugs and Flechettes would be ideal.Do you guys not know how to add ammo types? Now that I think of it, I've never actually seen that done in 2238.
I was thinking about Support Perk not standard perk.If it was connected to crafting somehow (like BP or professions requirement) then shotguns could be "crafter weapon",maybe even something that would give them much more chance against pure PvP builds or in encounters.
OH so when you factor in normal resistance, the weapon which has no pierce and ammo with no AP mod, DOES LESS DAMAGE. My god, its almost as if this is what everyone has been saying the entire time. This is the sole reason why shotguns are broken, and why everyone has been begging for change. I wont wait for an apology tho....
Which is to say it does less than 60 damage to a player with combat armor. This is with BRD1, BRD2, and MRD, each with small guns 200+. The combat armor wasn't even 100%.
23:10:10 • JovankaB was hit for 78 hit points.23:10:15 • JovankaB was hit for 78 hit points.23:10:19 • JovankaB was hit for 73 hit points.23:10:24 • JovankaB was hit for 82 hit points.23:10:29 • JovankaB was critically hit for 168 hit points.23:10:34 • JovankaB was critically hit for 191 hit points.23:10:38 • JovankaB was critically hit for 201 hit points.23:10:43 • JovankaB was critically hit for 207 hit points.23:10:47 • JovankaB was hit for 66 hit points.23:10:53 • JovankaB was critically hit for 204 hit points.23:10:57 • JovankaB was critically hit for 209 hit points.23:11:02 • JovankaB was hit for 77 hit points.23:11:07 • JovankaB was hit for 73 hit points.23:11:11 • JovankaB was critically hit for 267 hit points.23:11:16 • JovankaB was critically hit for 160 hit points.23:11:20 • JovankaB was hit for 78 hit points.23:11:25 • JovankaB was hit for 78 hit points.23:11:30 • JovankaB was hit for 84 hit points.
Do you guys not know how to add ammo types? Now that I think of it, I've never actually seen that done in 2238.
If you want to make enemies, try to change something.
Apart from this being just obviously ridiculous, the .22 is new.They won't be getting AP ammo, we have AP ammo, we don't need to overlap niches, we need to create new ones.
I really don't get it, I'm taking the time to bother replying to you and people come back with moronic trolling posts. Here's a nice little warning, just to help you out. Post in a constructive manner and post something valuable and that's good, continue trolling me and I will ban you, my patience is wearing very thin.
They won't be getting AP ammo, we have AP ammo, we don't need to overlap niches, we need to create new ones.
And you should know better than to expect a crafter to have a chance against a pure PvP build.
I'm sorry, but I fail to see *where* he is trolling. Unless voicing your opinion counts as trolling.
I don't know, one extra combat perk could be a lot.And I'm not talking about some lame "skilled 10 int bruiser all professions in one" gang alts,I'm talking about hybrid builds which can craft some things and fight.
every target was using Psycho (they aren't) and Beer (they aren't) and had both ranks of toughness (a lot do, all don't).
The one to stun people is a decent one too, helps slavers.