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Author Topic: Shotguns  (Read 8599 times)

Re: Shotguns
« Reply #60 on: February 17, 2012, 02:39:43 pm »

Shotguns having KD effect is way to go, works on F:B. To prevent trolling issues, dont make it 100% reliable.

With slug or riot ammo, like ranged HeavyHanded but without much damage. Sounds good.
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Crazy

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Re: Shotguns
« Reply #61 on: February 17, 2012, 03:46:12 pm »

With slug or riot ammo, like ranged HeavyHanded but without much damage. Sounds good.
Sounds terrible. We are not talking about trolling people here. Basically, if you have auto KD on burst, you can burst two time in a row at max (three times to empty the clip), that's not immobilizing anyone, especially if you have like 1/2 chance to avoid it with stonewall or only few AP loss with QR, but that makes the weapon quite useful for assaulting rooms without being OP or making people rage because they can't fight back at all.
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When you have to shoot, shoot, don't talk

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Re: Shotguns
« Reply #62 on: February 18, 2012, 04:12:56 pm »

yes. Yes! YES!!!
Do it, please.

give shotguns some serious knockdown chance buff ----> make them a viable weapon with something specific to offer to the table
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boatshift

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Re: Shotguns
« Reply #63 on: March 20, 2012, 08:33:42 pm »

i like it cause they sorta weak
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Crab_people

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Re: Shotguns
« Reply #64 on: March 20, 2012, 11:49:32 pm »

they are good in middle range.
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Perteks

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Re: Shotguns
« Reply #65 on: March 21, 2012, 11:04:10 am »

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Re: Shotguns
« Reply #66 on: April 09, 2012, 03:50:34 am »

*cough* http://fodev.net/forum/index.php/topic,11413.0.html
This Problem has been around for quite some time.
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Re: Shotguns
« Reply #67 on: April 09, 2012, 04:12:42 pm »

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