OH so when you factor in normal resistance, the weapon which has no pierce and ammo with no AP mod, DOES LESS DAMAGE. My god, its almost as if this is what everyone has been saying the entire time. This is the sole reason why shotguns are broken, and why everyone has been begging for change. I wont wait for an apology tho....
This would be true if every target was using Psycho (they aren't) and Beer (they aren't) and had both ranks of toughness (a lot do, all don't).
Even with both toughness perks the Avenger is exceeding it by 42%, Minigun by 25%, p90c by 14% and the 10mm and AR are about 15% down. This does not make it useless.
It is still the top of the non AP ammo, which means with a perk that stops DT being reduced it would be *the* best weapon against them
Lets have a look at what you actually said
Which is to say it does less than 60 damage to a player with combat armor. This is with BRD1, BRD2, and MRD, each with small guns 200+. The combat armor wasn't even 100%.
and then look at what actually happened with only 2 BRD
23:10:10 • JovankaB was hit for 78 hit points.
23:10:15 • JovankaB was hit for 78 hit points.
23:10:19 • JovankaB was hit for 73 hit points.
23:10:24 • JovankaB was hit for 82 hit points.
23:10:29 • JovankaB was critically hit for 168 hit points.
23:10:34 • JovankaB was critically hit for 191 hit points.
23:10:38 • JovankaB was critically hit for 201 hit points.
23:10:43 • JovankaB was critically hit for 207 hit points.
23:10:47 • JovankaB was hit for 66 hit points.
23:10:53 • JovankaB was critically hit for 204 hit points.
23:10:57 • JovankaB was critically hit for 209 hit points.
23:11:02 • JovankaB was hit for 77 hit points.
23:11:07 • JovankaB was hit for 73 hit points.
23:11:11 • JovankaB was critically hit for 267 hit points.
23:11:16 • JovankaB was critically hit for 160 hit points.
23:11:20 • JovankaB was hit for 78 hit points.
23:11:25 • JovankaB was hit for 78 hit points.
23:11:30 • JovankaB was hit for 84 hit points.
You were just wrong. End of story.
Do you guys not know how to add ammo types? Now that I think of it, I've never actually seen that done in 2238.
Apart from this being just obviously ridiculous, the .22 is new.
They won't be getting AP ammo, we have AP ammo, we don't need to overlap niches, we need to create new ones.
I really don't get it, I'm taking the time to bother replying to you and people come back with moronic trolling posts. Here's a nice little warning, just to help you out. Post in a constructive manner and post something valuable and that's good, continue trolling me and I will ban you, my patience is wearing very thin.