perhaps a system that would increase or decrease the spawn rate of ore and minerals based on the amount of players online could help balance it out.
As player numbers go up, logic would predict that the resources available would dwindle. It would cause other problems but perhaps a system that would increase or decrease the spawn rate of ore and minerals based on the amount of players online could help balance it out.
LMAO yeah I'm sorry if you think going to an unguarded mine to get some resources that you're most likely going to be just giving away to the burster at the door is not a solution to the guarded mines not having the basic resources needed for game play. People camp the other mines, and people camp the higher mines, the issue will be the same, except at least at the lower mines you can probably keep the 1 or 2 metal parts worth of ore you managed to get while the campers were making their rounds.
Any action or inaction in a position of power will always grant you enemies
[...] or travel 100's of miles to other mines, find very little or a lot, then maybe make it back to somewhere where they can work on it. [...]
welcome in fo2238 by sadists for sadomasochists, I know its gonna be deleted again but isnt it true ? Try play again as a lone player and u will know what im talking about
last night being jumped by a cracked out pk'r who double bursted my friend and I taking roughly an hours worth of gathering and farming from us while on the way back to our tent.
T-888, just because your experience is different than others, doesn't mean others are whining about things. Hell a perfect example of different experiences is last night being jumped by a cracked out pk'r who double bursted my friend and I taking roughly an hours worth of gathering and farming from us while on the way back to our tent. That's not a whine it's a fact, it happens and it happens to some people a lot more than others, it's sometimes luck, others the time you play on the server. But this isn't a thread about noobs, it's about the fact that the resource system might need a little more tweaking.
4-6 ores per trip to a closer mine is really off when compared to the fact the weapon or armor created will most likely be gone in 10 min.
Right now its a system of 30+ mins of work that you either hide what you make, or lose it. Now the loot drop is the issue, but when you think about players trying to get on their feet what are they supposed to do? Before you freak out about catering to new players, remember we're here to Test, and I'm not saying make it unlimited resources from things, just a tweak.As a side note, are fiber plants only supposed to drop 6-10?