Well, I got used to having each alt to each profession. However it would be nice to increase number of profession levels.I think that this is better idea for players to create one or two characters for crafting than having like 4-5 of them.One to SG, one to BG, one to DOC, one to DEMO, one to ARM...Solar, you said that atm crafters are more likely to defend themselves? How its possible when the requirement for 2nd (last) level of profession demands only 100% of repair (SG,BG,ARM)? All I need to do is to create an alt with 10 of INT, Skilled trait, tag "repair" skill and at the end just get ONE lvl to increase repair up to 100% and its done - we have our brave and skillfull weapons and armors crafter, with no fighting skill needed as to get one level we just need to do aquest or two.
Solar, you said that atm crafters are more likely to defend themselves? How its possible when the requirement for 2nd (last) level of profession demands only 100% of repair (SG,BG,ARM)? All I need to do is to create an alt with 10 of INT, Skilled trait, tag "repair" skill and at the end just get ONE lvl to increase repair up to 100% and its done - we have our brave and skillfull weapons and armors crafter, with no fighting skill needed as to get one level we just need to do aquest or two.
I think Solar had the advanced workbenches in mind when he said that. Tried using the bench in the Toxic caves with your level 2 crafter with no combat skills?Also, since the adv benches are all in public areas chances for running into some possible conflict is kind of high. Even when traveling in a group I think most would prefer to be able to fight with the crafter in case shit happens.
Not everyone is a pvp obsessed, OCD ridden powergamer who minmaxes everything. There are people who play 1-2 characters only with both crafting and some fighting skills mixed.
...you do not have to worry about PeKays as this is guarded area.
You do realize FOnline has a very long, rich and colorful history of people killing people in "guarded" areas, right...?
What's the reason to have professions limited to 3 per character? Making an alt with Repair tagged and boosting it up to 100% is a matter of less than hour, so barely anyone would bother with "interaction stuff" after finding blueprints his character(s) cannot use. I have 2nd Armorer and 1st SG Gunsmith on mah main woodsman, so with current limits I can't take there nothing more. I used to like my chars at least a bit , but I cannot like at all a specified alt, made for one purpose only.I know it's not "mah game!!1", so I don't demand anything, I just want to know why we have such limits.
Stop complaining your whining too much the profession system is a great new feature and I love it.