If you're talking about WWP, you should take a cold shower, that will wake you up.
WWP had nothing to do with RP. WWP's sole aim was to provide TTTLA (and various other factions) with a guarded HQ mine.
It only 'helped newbies' in that they could use it too, unless any WWP member decided s/he wanted their stuff, in the case of which s/he would just kill them, loot them, and call them an enemy scout... heh, I guess that was the "RP" part, so you were right about that after all.
As I see, you have no idea what you are talking about. Guarded HQ mine? Ridiculous. That could only come up from the mind of a crafter, because at that time literally everyone had plenty of caps and stuff. I spent there a lot more time than you did, you have no proofs, no pictures, no witnesses, simply nothing. You say we were killing people for their stuff? Come on, try harder people who used to come in the town were mostly bluesuits, miners or low levels, do you really think we were interested in their shotguns, mausers and leather jackets?
WWP wasn't perfect, its history proved that "the outlaw" politics turned out to be wrong. Lately WWP dropped this politics, but it was too late, under heavy siege WWP project was destroyed.
Another thing, few months after this, TSAR started running their own town, Den. After that they moved to Redding and made it alive, again. It was the best era of Redding I have to say. You wanted to mine? Fine, all you had to do was to go to Redding. You wanted to fight? Sure, all you had to do was to bring some friends and start shooting miners at mine area and you had always equipped enemies against you (TSAR+allies). Many successful player-driven events took place there, as well. When you came in peace, nobody was allowed to shoot you, even if you were from an enemy gang.
That's basically the model of a prosperous town which, as I believe, the new TC system tries to encourage. So the main question is, how to make everyone happy? I'd like to see an opportunity for both groups in TC. One group let's call them roleplayers should be able to use its strength, which is obviously ability to stay in a town for a long period of time. On the other hand, PvP apes aka Pwnz0rz should get what they want as well (blood, money and burning houses).
Well, the first possible option is to assign different rules to each town, but that's not good because as we all know, pwnz0rs want some variety. Nobody would be happy if there was only one town where to fight. I guess that's not a problem, since apes can raid roleplayers town whenever they want, the only obstacle and problem for them is that they won't be able to take town and have any profit from it.