Boys, devs,
i think changes that have been suggested by Hovinka, Pti4ka and Sarakin are acceptable and very needed for active playing players, but they still dont solve other main problems.
I represent the part of players community, where players don't have any time to loitering in cities. I could find some spare time for leveling of my character, accumulating neccesary stuff to support my pvp character. But then i expect that this game could grant me opportunity to PvP without loitering in cities. I dont want start theoretical discussion about other aspects of Fonline 2238. I did most of quest, blahblah, i just want to do what most of PvP players wants. Teamplay gameplay with my mates and "virtual friends" against "virtual enemies." Fonline offered this possibility, but now it is gone. Not only because of absence of beacons, but even because of absence of TC windows and similar "organized features."
Even current TC is fixed, there exists several questions, that should be answered:
What is the sense of loitering in cities? It is the oposite of sense of good gameplay. Play = activity. TC = loitering = absence of activity. Imagine TC as a top of activity of every faction, what you can see: it starts by creating and leveling chars, then founding factions and bases, crafting, trading, exploring wasteland and finnaly => loitering. Eh, what? Absurd!
Only activity, that offers (or offered) TC is organized PvP. Until this session. No beacon = more loitering. One faction could control more cities = less comparable enemy factions. Absence of TC windows = more wasted time. Militia = strong faction is stronger, weak is still weak.
I think that neccesary thing that devs should do, is to split roleplay, economical and PVP element of TC into separe systems, because the hybrid that games offers is obstacle for everyone. I understand, that devs dont want to eliminate some scripts and works they hardly balanced, but it is absurd. Working elements are gone (namecolorizing, tc windows, ...), nonsenses remains.
My ideas:
a) roleplay city for roleplayers = if any faction wants to create their own roleplay city, they should create their own map. Map would be visible on worldmap, with laser or similar turrents killing on sight everyone who is not member of "city faction". Once you get citizenship, everyone can do what he wants, even kill other citizens, turrets will not kill him. Only law would be other citizens. So no more raids from enemy and a lot of opportunity to loitering for kids and unemploeyd players.
b) NPC in northern cities from time to time "drops" some stuff (= in conversation because they are afraid of PvP build) => players are motivated to visit those cities and fight with each other. Best is, that you can meet weaker, stronger or equivalent enemies. Better than miracle TC boxes.
c) From time to time, some messege window would inform everyone about some special reward "enclave vertbird will emergency land somewhere, not well protected, you can get tier max weapons or even parts of apa armors" and similar.
Or something even different, but not loitering OMG.