TB combat for a few people
TB PvP is veeeeery popular there are whole gangs dedicated for this and also zilions of loners, groups of 2-3 friends
Its easy over 60 players from my estimations...
to not be just "empty worded" here are some screens from
yesterday TB battle
http://imgur.com/a/V0jfl#0it was smth around
12 vs 12 hungarian swarm vs hawks+me all took like 2h of constant battle
all that at the time when server is nearly dead, in good times wasteland is just fuuuuull of TB PvP players and its just awesome
Rather than needlessly trolling, you'd do better suggesting something of a remedy.
Really You call trolling a guy who is just doing what every beta-tester should do ? I gave You very precise description of issues You weren't aware of isnt it my role here ? pointing whats wrong/what could be better ?
You ask for
remedy ok ill try:
as we came to conclusion that You dont want to remove mercs from game here are my limited thoughts what can be improved in this poor circumstances:
1 Disable auto-attack mode on mercs: - they should react only if them or their faction member/merc leader is attacked
- after their merc leader/faction member is attacking someone
BUT! leave an option "guard this place from any stranger" working only in tents/bases
2 let them have their weapon in inventory unequiped - when they are supposed to attack someone they need to take that weapon from inventory and equip - this means its time of animation + some AP lost for mercs
those 2 solution combine would probably give a chance to escape from such RT mercs trap:
if player would enter then some player inside has shoot him in order to 'start" mercs at all and even then there is still some delay between the signal to attack and attack itself... so maybe it would be enough to run away or try to fight