Don't think its too bad to have to keep the leader alive.
Finding sneakers, don't see why mercs should be able to do that so easily.
It is somewhat. I mean, your leader dies, but your still in the middle of the firefight? What you gonna do? Just sit there and die without fighting back? Nonsense.
If you are attacked then they defend you anyway. I don't see any reason why auto attack is needed really.
ultra hard
Here's how the interface could look like. Could be a bit smaller and more transparent. You got 4 options:Regroup: brings the mercs to you. They will come around you and stay in a distance you set them to stay in the dialogue (close, medium, snipe). After this command is given, they will follow you without delay. Stop: Mercs simply plainly stop. They won't do anything until further instructed.Retreat: Mercs will escape to worldmap on foot, normal combat timer applies unless it's an encounter. Hostile: Mercs are in readyness for violent encounter. They will shoot back if shot, attack anyone who attacks their master or his friends and attack whoever their master is attacking. These commands could be given even when mercs are out of FoV. In addition note how the player can see the hexes the mercs are standing outlined with green. This helps to keep track where the mercs are.
If you want to make enemies, try to change something.
Simple orders, seem to cover most things. You'd need a move here and spread out order too I think.
- giving orders should cost APs. your mercs, are your combat skill, so when you force your mercs to shoot, that will cost you attack amount of APs. and that is logical, because yelling need focus/time/energy, so it should be normal action, which consume your 'mana'.
If mercs will be ever balanced, i think they sholud replace ALL combat skills of merc leader. That char should be completely uneffective in shooting, and his duty is to control mercs. If build is great, he can almost act like point&click.
So i have m leader with 5ap