Actually if stats didn't affect merc hp
some loosing teams (cheers hungarian swarm) are setting merc trap immidietly in the same hex on WM when they lost their battle in order to catch those victourious players who are leaving from that won encounter (and often they have loot on their bavk / are out of drugs etc.)
Really You call trolling a guy who is just doing what every beta-tester should do ? I gave You very precise description of issues You weren't aware of isnt it my role here ? pointing whats wrong/what could be better ?You ask for remedy ok ill try:as we came to conclusion that You dont want to remove mercs from game here are my limited thoughts what can be improved in this poor circumstances:1 Disable auto-attack mode on mercs: - they should react only if them or their faction member/merc leader is attacked- after their merc leader/faction member is attacking someoneBUT! leave an option "guard this place from any stranger" working only in tents/bases 2 let them have their weapon in inventory unequiped - when they are supposed to attack someone they need to take that weapon from inventory and equip - this means its time of animation + some AP lost for mercs those 2 solution combine would probably give a chance to escape from such RT mercs trap:if player would enter then some player inside has shoot him in order to 'start" mercs at all and even then there is still some delay between the signal to attack and attack itself... so maybe it would be enough to run away or try to fight
If you want to make enemies, try to change something.
The removing of auto attack orders was covered earlier, I think it'd be a good idea. Same thing with the stats not effecting merc HP, we don't need the same things covering over and over.
mercs are balanced now and if dont know how to fight well it is your problem.
If you are attacked then they defend you anyway. I don't see any reason why auto attack is needed really.
no they arent and if you dont know why well it is your problem. try hello kitty online and rage some place else.
If leader dies people can just 1hex them easy. They will not shoot At The Moment non-aggressors. They are not smart enough to defend themselves from obvious enemy players. That's why, I think.Also, it helps to detect sneakers. If you can't tell your guys to look out for a sneaker WTF? Then there's base/tents (already mentioned)I could keep going a little more but ill stop here i think the picture has been drawn.
you need auto attack if you want attack someone who is escaping on wm or if you want to make exit grid trap
mercs are just action point eaters and nothing more.
but we have mercs in game and if you like it or not mercs are part of game and dont make them walking idiots with zip guns. they cost fortune and i had few mercs leaders in this sesion and i spend on them milions caps and i wasnt multimilioner. try to live with mercs and idea that bg bruster must be much better than sg bruster. sg brusters are only for farming at begin and making them equal to bg bruster isnt good idea. leave mercs just what they are now and lets see after wipe is it ok or we should remove mercs once for all. solar we can buy in base for example auto canons like in sierra or vault city - gunners
they deleted muties because noobs were crying about them. they deleted hinkley becasue noobs were crying about exploit, they deleted banks because of mercs...noobs want to weaken bg guns because they are expensive and you need proper build to use it...the only think i see is deleting or weakening someting, so ncr crafter can finally go on tc and kill pvp power build with smg or fn