I'm sure we can sort the stats range before / soon after the wipe.
If you want to make enemies, try to change something.
You should be unable to leave them on any map other than a base/tent/house, so while they can still do it, they will at least need to be online to do it. Not sure if thats implemented at the moment, though it may be.
Best option would be to have mercs with constant hp despite the character's stats. This would allow the making of flexible merc leader builds that are actually playable in other areas than just merc leading.
I wasn't thinking about pointlessly doing it in the desert, I was thinking about doing it somewhere useful.
Yes, I don't see why char stats should influence the mercs
besides, it is obvious the concept behind it.Your strength, charisma, speech, inspires, and strengthens your followers, the better leader you are, the better your followers can be, through basic training, and pure leadership.I just wish, that such effects would take place when you enslaved npcs, would make more sense, but of course, they're just slave, not too much boost.Think of this characters, as stumpy, bald, diabetic, no-energy, blind, but willfull people, who with their example at surviving in waste, inspire others into their best, or something similar .
TB combat for a few people
Rather than needlessly trolling, you'd do better suggesting something of a remedy.
that is sutpid, you can make merc leader who can fight pvp but with weak mercs. cant you get 1 simple rule? merc leader will never be good as power pvp build because you have to spend special points on charisma and perks for magnetic and high lvl of inteligence. and sg bruster will never be good as bg bruster. mercs leaders are for mercs, sg brusters are stuff farmes from npc.off topic, 12 5mm bullets wont do same damage as 30-40buttlest same caliber shooted from heavy long pipe gun. avv i know your point that you have to make few alts to fight and you dont want to do it but someone want and nerfing power build to level ncr crafter is wrong
The idea is to extend the playability of one char without really breaking anything in the game. Same mercs for all despite the build isn't it fair? Only thing that matters is how many mercs you can get per char.
Why decrease build diversity and remove combat CH builds.
Just remove ability of mercs to act as mobile sentry guns (outside private locations), so people would have Less automatic behavior, more battle commands so the build would involve more thinking.