Other > General Game Discussion
What's the problem with alts?
Surf:
--- Quote from: Jotisz on November 21, 2011, 09:38:27 PM ---
About the trading in the cities or asking others to craft for you it can work. I had many chances when I asked others to make me metal parts or I bought or traded gears with others and most of the time it ended in a good way.
--- End quote ---
Yep, I wonder why no one remembers MartinBlues and his wasteland garage, he would always help people repairing their stuff in the cities and was dedicated. Built up some reputation so that most of the people liked him, gave money for the service and wouldn't shoot or even protect him. It's all a matter of dedication. But I guess that would be too boring for the trigger happy crowd we have here. :)
Savager:
The problem mostly is that when u hit lvl 21 there is not too much stuff to do.
The only thing to do when u are lvl 21 is do PVP, because PVE is non-existant (some times when im TOO MUCH bored i go and shot some Deathclaws 3D, but they dont give shit reward, at least if they drop some of his skin to make a crafted armor...)
So the only possible thing to do, is to get your BG alt, or your sniper alt, or your Energy alt, or your sneaker alt, or what-ever-alt and shoot some things.
And some times there is nothing to do and your team is not online, so u go to your enemy cityes and burst militia in 1 hex, or kill some of them or some of their friends.
The point is, that mostly things came from the boring of the players that have nothing interesting to do.
Shonsu:
--- Quote from: Jotisz on November 21, 2011, 09:38:27 PM ---About the trading in the cities or asking others to craft for you it can work. I had many chances when I asked others to make me metal parts or I bought or traded gears with others and most of the time it ended in a good way.
--- End quote ---
It is true that not everyone in the wasteland is a jerk... not quite everyone anyway.
Sarakin:
--- Quote from: Surf on November 21, 2011, 10:13:25 PM ---Yep, I wonder why no one remembers MartinBlues and his wasteland garage, he would always help people repairing their stuff in the cities and was dedicated. Built up some reputation so that most of the people liked him, gave money for the service and wouldn't shoot or even protect him. It's all a matter of dedication. But I guess that would be too boring for the trigger happy crowd we have here. :)
--- End quote ---
No wonder he stopped playing
Majority of those, who tried to play differently than the rest of the community did stop playing. Only those who are most adaptable to change, in this hostile environment, are able to survive.
B.O.S. Initiate:
Dear brothers in FOnline.
I am one of four friends who got together in to a small group, and we call ourselves Waste Land Hermits. We are not PK nor APK. We are Fallout 1 and Fallout 2 fans, so we just enjoy the world, and do not care much for the politics that are going on in the game.
All of our characters are Warrior/Crafter. Since we do not take part in town controls or general clashes between PK and APK gangs, we do not feel uncomfortable with mix-class characters. After all, ones you leveled your warrior to Lv21, the game will most likely get boring, since there will be nothing to do but PK. But with mix-class characters, there is always plenty of work to do. We do not have alts, we even go to mine with our own characters. It is even more comfortable, since when you meet some NPC in random encounters, you can take a lot of hits, while being necked and manage to run away with pockets full of ore. I think we only used and alt ones to make an extra tent, other than that, alts are useless to us.
About common in-game chats, I believe it will take away the Spirit of this game. FOnline is harsh indeed, but it is REAL. Using radios is way more realistic then anything I have ever seen in any other MMORPG. Finding people now requires traveling between cities, isn't it a part of Role Playing the game. And if you really need to chat with someone, there are plenty of outside the game software for that.
It is not the game's fault but the incapability of APK groups to make a safe trading zones. All APK gangs shall unite and keep a constant control of some unguarded town, instead of traveling in search of meet, what makes them look addicted to killing, just like their PK foes. There, in such town, all other players could trade and interact. And taken all of the "not-in-to-politics" crafters will be less scared and actually come equipped to such towns, PKers will find themselves outnumbered by what would look like citizens of this town. For that all APK players have to inform newbies to mark them green, so the next time newbee sees some one shooting at the green person, he knows it is PKer who wondered in to town, and a newbie can help, even with a 9mm pistol, but still a couple of newbies + 1 APK is better than a single PK.
Now about trade in general. The game has SHIT for economy. And dear Developers, I do not try to offend you, I am grateful to you for making my Fallout 2 online dream come true, but PLEASE get in to consideration my following words -
THERE WILL NEVER BE ECONOMY IF ONE PERSON CAN GATHER ALL OF THE RESOURCES EVERYWHERE ON THE MAP.
Basically, if you want a real life economy there, make some resources available in one end of the map, and other resources on the other end of the world map.
For example: if there would be only 10 squares near Modoc that would have Wild Brahmins there, and NO WHERE else, and provided there is some merchant all the way in Hub, who will pay a hefty load of caps for each Brahmin, you will see the following - players would organize caravans for herd runs. This will also create some role playing, such as there is a big draught and big cities are in need of cattle.
You could make the same with HQ minerals. If HQ minerals will only be available at Gecko mine and Redding, and merchants in nearing towns will not pay much for it, but there will be merchants at HUB or NCR who will pay triple that price, you will see players organizing caravans to transport ore, alloys and metal parts from one end of the World Map to the other end.
Also you could make roots and flower grow everywhere, but some areas will have it very small amounts like one root or flower per encounter and other areas will have them by 4 or 5, it will force players to travel/trade and interact more.
With any resource you choose, there is a one COMMON rule – the place where resource is gathered and the place where resource is sold at most price have to be very far from each other, like Klamath and HUB. This way there will be need for some resources and players will be forced to interact, organize caravans, and trade.
Would be helpful if Brahmins would count three per one NPC slot, this way there will be caravans that would look very real.
And for all the PKers – you will enjoy this as well. Caravans will try to go shortest distances between cities, so you can patrol the most popular routs.
There will be finally some economy.
To all the people who reads this. Do not be too harsh on me. This is just an abstract idea. My point is there is no Economy at the moment, and if you have a better solution, I would only love it, since it is sad for me to see that my favorite universe got monopolized by trigger happy 15year olds, who get beaten at school and take their steam off in FOnline, by randomly killing REAL Fallout 2 fans, who are there to immerge in to the Waste Land, and thus do not make “pure fighter†characters.
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