Other > General Game Discussion

What's the problem with alts?

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Shonsu:
Well, another reason for that is the unlimited PVP and the thieving.  Maybe if there was a safer way to trade there'd be more bartering between players.

John Porno:
barter isnt really needed in the first place. Before the update, most stuff was getting looted faster than crafted.

One way to introduce barter would be to limit the availability of top gear for example by high requirements and a lot of effort to get a profession up (as it isin most mmorpgs) so that you rather try to buy it instead of getting a crafter for it. Then again, judging from the general wasteland mindset, nobody would sell stuff and only hoard it.

Another thing to consider is that for example a Druid in WoW who finds some magic staff cant do anything with it as he doesnt have a mage alt, only a warrior or something so he sells. In fonline though, you can use practically every weapon as alts are easy and quick to level so you keep it for later.

OskaRus:
You will never ever try to buy or something in current fonline setting cause you would get killed with your stuff or just robed and trolled. In other mmos there is auction house for this kind of player interaction.

Berko:
Players are like a river, they flow the easiest way through the mountain.

We don't trade in city? we tried, almost nobody buy/sell, we are killed each time, we stop to do it. Maybe in "secure city"? Nice .. but where are my gear?? .. fucking robbers!!

Want to ask to craft something? Some players try, the guy obviously keep your resource .. and you can't do anything because of "secure city", they stop do it.

Want just to travel safely to each city? Why not ... damn I spawn in the middle of an encounter with 10 morons with spear ... *knock down* *critically hit in the ..*

As it's was already write somewhere in this forum, this game is a game where we wait .. 90% of the time we do nothing. Travel from redding to gecko? *click* *click* *skip encounter* *clic* *run to exit encounter* *clic* ... 10 minutes of that. The same to go from a spawn to your tent/base.
Want craft something ? *click* *click* (.. go on mine site, enter .. run to a rock .. click on hammer to dig .. waiting action point.. do the reverse to exit mine site, go to tent by run away from encounter etc ..) .. and need to find now other resource we don't have ..
Want repair the stuff of the team? .. *repair one* (-20%) *wait 1 minute* *repair again* (-20%) *wait 1 minute* *repair again* (fail .. damn if only I got more than 200% repair ..)

Maybe everybody have thousand of example like that, we just can't play with only 1 alt after 2 year playing at this game. And it's not our fault, it's the fault of the game himself. Yeah it change with wipe, but it's worst each time on this specific point, more waiting less fun.

You can't encouraged a player to do something in a city if he will loose stuff that he got after hour of play, and of course waiting 3 minutes to respawn, fail our doc, waiting 5 minutes the end of the "weak" to try to heal himself and spend several hours to get new stuff again ..

So yeah now almost everyone have alt, we gather resource without gear, encounter an other player is no longer saying "hello", we got a little transition last year where a lot of people say "DON'T KILL ME PLEASE!" but now they just run :)
(and killers have start massively to use mercenaries to don't let them running)
We can't have in a team some player that only craft (one for armor, one for SG, on.. EW, BG, DOC, ..) other who only repair, other who trade, other who only fight ... and we can't do character that do all these things properly .. so yeah we make alt, we share the work in the team crafting/repairing sometime, fighting without die in 1 shot, trading etc ..

Other things that's stupid in this MMORPG it's that we can't really play with other without IRC or teamspeak/mumble or forum etc .. that's totally a shit in my opinion, I think a lot a member here remember make little group at beginning or helping some new player and .. after a too hard encounter one died, other exit map without you .. you just never see them again. Radio is just not enough good (just see new player sell them instead of use them). Communication can help a lot, for example have a trade channel to buy or sell and of course private channel to make our business somewhere in the wasteland. Fonline is still too single-player oriented (no enough team interaction(only travel in group and share location point(base)), no enough community interaction(radio for who have one and know what channel use))

We don't make rules of this game, we try to get some fun in this nice universe. Players can't be blame as they play for fun, they use the easiest way to get it.
Maybe the next update will change this,

(as always sorry for my English and it's only my point of view of this part of the game, so I don't mention some very nice map, feature, quest, etc).

Jotisz:
Alts, alts, alts hm many says that if you want to craft and fight make two character a pure fighter and a pure fighter but does it really as good to have a one purpose person who can't do but one thing? Personally I think not for me alts are a way to try things with different methods therefore I don't say I have a crafter char but a char who can make some gears. Playing the game with one char I have to say is fun for a time however after getting to the last level things start to get dull thats the time one a new chars get in the line in my case. (though lately I've been trying different forms of the same character without getting to last level to see which I would rather use). None of the characters I made are one purpose and I disagree that they are weak if they mix ups.
One of the best example for the opposite is my second character a slaver after he reached lvl 21 he became an effective fighter in TB and RT too and by the way he is capable to make basic ammos and some medical supplies so I didn't made him as a combat only guy also with a group of mercenaries he can gather the scavenged gears from the enemies without ever needing to stop and go to a city and he is quite good when a group wants to go for an adventure.
If someone wants to have an effective char for different things its possible however majority of players can't take the challenge to make a character that good at more then one thing. Thats the reason for the massive useless beside a tiny thing alts.
About the trading in the cities or asking others to craft for you it can work. I had many chances when I asked others to make me metal parts or I bought or traded gears with others and most of the time it ended in a good way.

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