Other > General Game Discussion

What's the problem with alts?

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Shonsu:
Ok so this isn't my first MMO.  Not going to bother listing them all, but I've played my fair share.  In most of them everyone has alts.  Why? Well it's pretty obvious really... there's no way you can experience everything with one character and most (all?) MMO's have level limits so there's a limit on what you can do with your character. So why all the hate on alts here?
 I currently have 3 high level alts and just started my 4th.  I don't need the 4th one and he really isn't going to be any help to my other 3.  I'm simply making him so I can experience the game in another way.

SEGA_RUS:
because mostly people sitting at base and crafting all what they want -> less online in wasteland -> less people in cities -> less communication between players in barter, questions, farming...ect. -> gloomily
some people using duallog, tripplelog....ect. but it's another discussion

OskaRus:
Well because there is need for lots of pure support alts which never leves base (crafter, repair) or have to exist for few minutes only (parking tent alt) or other noncombat onepurpose chars (lockpicker for glow, stealer for bos patrols, barter alt). Need for crafter alts should be eleiminated hopefully after next update. The worst thing on them is taht if you want to be as effective as your oponents you have to have them all (like pokemons) because of impossibility of reasonably safe player trading.

Shonsu:
Well that sucks.... I like my crafter alt.  I thought we were always pushing for more real world like or immersion.  In a RL wasteland there would be people that never leave bases :P

Surf:
Alts render the game a singleplayergame for the most part (sans the actual PvP battles). Want something crafted? Sure, just log on alt #29429 instead of going to a town and asking a dedicated craftsmen. Want to sell your hard earned loot? Sure, just log on alt #209019 so (s)he can sell that shit for max profit! Now that's a really cool multiplayergame, innit.

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